UI-02: animated skeleton map when tiles can't be fetched
Adds MapConnectivityState, a shared tracker of tile-fetch outcomes (cache miss + network failure) that flips every map into an animated skeleton after 3 consecutive failures and recovers on a single success -- either an ordinary fetch succeeding, or (once TileLayer has been fully unmounted in skeleton mode) a periodic single-tile probe every 15s. Detected at the fetch level rather than via an OS connectivity API, since a captive portal or degraded connection can report "online" while every real fetch times out. SkeletonMapLayer reuses the Stitch exports' 40px grid-overlay treatment with a shimmer sweep, replacing TileLayer entirely (never fetching underneath its own placeholder) while markers/polylines keep rendering since they come from local data. RideMap and the route planner's independent FlutterMap both wire this in via a plain skeletonMode bool. Moved the tile-source constants into a new tiles/tile_config.dart so the connectivity probe (in the app-layer composition root) doesn't need to import from ui/ to build its request URL. Verified end-to-end on a real emulator: cut network, cleared the tile cache, confirmed the skeleton renders after real fetch failures, then confirmed automatic recovery within one probe interval once network returned -- not just via the widget/unit tests that also cover this. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
This commit is contained in:
@@ -11,6 +11,7 @@ import 'dart:io';
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import 'package:drift/drift.dart' show driftRuntimeOptions;
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import 'package:drift_flutter/drift_flutter.dart';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import 'package:http/http.dart' as http;
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import 'package:path_provider/path_provider.dart';
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import '../config/config.dart';
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@@ -28,7 +29,9 @@ import '../recording/wakelock_controller.dart';
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import '../telemetry/live_telemetry.dart';
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import '../telemetry/telemetry_uploader.dart';
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import '../tiles/cached_tile_provider.dart';
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import '../tiles/map_connectivity.dart';
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import '../tiles/tile_cache.dart';
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import '../tiles/tile_config.dart';
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/// The Drift database, opened against app-private storage.
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///
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@@ -222,7 +225,7 @@ final tileCacheProvider = FutureProvider<TileCache>((ref) async {
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final cachedTileProviderProvider = Provider<CachedTileProvider?>((ref) {
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final cache = ref.watch(tileCacheProvider).valueOrNull;
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if (cache == null) return null;
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return CachedTileProvider(cache: cache);
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return CachedTileProvider(cache: cache, connectivity: ref.watch(mapConnectivityProvider));
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});
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/// Settings' "Offline tiles" section reads this rather than [tileCacheProvider]
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@@ -232,3 +235,39 @@ final tileCacheSizeProvider = FutureProvider<int>((ref) async {
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final cache = await ref.watch(tileCacheProvider.future);
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return cache.sizeBytes();
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});
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// --- Map connectivity / skeleton mode (UI-02) --------------------------------
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/// One [MapConnectivityState] shared by every map in the app -- see the class's own
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/// doc comment for why a single instance, rather than one per map widget, is correct
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/// here. A [ChangeNotifierProvider] rather than a plain value: widgets need to rebuild
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/// when `skeletonMode` flips, not just read it once.
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final mapConnectivityProvider = ChangeNotifierProvider<MapConnectivityState>((ref) {
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final client = http.Client();
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ref.onDispose(client.close);
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// `ChangeNotifierProvider` already disposes the notifier it returns on teardown --
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// no separate `ref.onDispose(state.dispose)` here, which would double-dispose it.
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return MapConnectivityState(
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// A single, deterministic tile (the whole-world zoom-0 overview, always valid for
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// any XYZ tile scheme) rather than whatever tile happens to be in view -- the probe
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// exists to answer "is the tile host reachable at all", not to speculatively refetch
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// the current viewport.
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probe: () async {
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try {
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final url = tileUrlTemplate
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.replaceFirst('{s}', tileSubdomains.first)
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.replaceFirst('{z}', '0')
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.replaceFirst('{x}', '0')
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.replaceFirst('{y}', '0')
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.replaceFirst('{r}', '');
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final response = await client
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.get(Uri.parse(url), headers: {'User-Agent': tileUserAgent})
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.timeout(const Duration(seconds: 5));
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return response.statusCode == 200;
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} catch (_) {
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return false;
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}
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},
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);
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});
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@@ -11,17 +11,24 @@ import 'package:flutter/painting.dart';
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import 'package:flutter_map/flutter_map.dart';
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import 'package:http/http.dart' as http;
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import 'map_connectivity.dart';
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import 'tile_cache.dart';
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import 'tile_math.dart';
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class CachedTileProvider extends TileProvider {
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CachedTileProvider({required this.cache, http.Client? client})
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CachedTileProvider({required this.cache, this.connectivity, http.Client? client})
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: _client = client ?? http.Client(),
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super();
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final TileCache cache;
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final http.Client _client;
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/// UI-02: told about every fetch outcome so it can decide whether the map should be
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/// showing an animated skeleton instead of tiles. Null in tests/callers that don't
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/// care -- skeleton mode is a UI concern layered on top of caching, not something
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/// this provider requires to function.
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final MapConnectivityState? connectivity;
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@override
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ImageProvider getImage(TileCoordinates coordinates, TileLayer options) =>
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_CacheBackedImage(
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@@ -30,6 +37,7 @@ class CachedTileProvider extends TileProvider {
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headers: headers,
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cache: cache,
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client: _client,
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connectivity: connectivity,
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);
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}
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@@ -40,6 +48,7 @@ class _CacheBackedImage extends ImageProvider<_CacheBackedImage> {
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required this.headers,
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required this.cache,
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required this.client,
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this.connectivity,
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});
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final TileKey key;
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@@ -47,6 +56,7 @@ class _CacheBackedImage extends ImageProvider<_CacheBackedImage> {
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final Map<String, String> headers;
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final TileCache cache;
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final http.Client client;
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final MapConnectivityState? connectivity;
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@override
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Future<_CacheBackedImage> obtainKey(ImageConfiguration configuration) =>
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@@ -62,21 +72,32 @@ class _CacheBackedImage extends ImageProvider<_CacheBackedImage> {
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Future<ui.Codec> _load(ImageDecoderCallback decode) async {
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final cached = await cache.get(key);
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// A cache hit says nothing about current connectivity either way -- it's not a
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// network round trip, so it neither counts as a success nor resets a failure run.
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final bytes = cached ?? await _fetchAndStore();
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final buffer = await ui.ImmutableBuffer.fromUint8List(bytes);
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return decode(buffer);
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}
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Future<Uint8List> _fetchAndStore() async {
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final response = await client.get(Uri.parse(url), headers: headers);
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if (response.statusCode != 200) {
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throw Exception('Tile fetch failed: ${response.statusCode} for $url');
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try {
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final response = await client.get(Uri.parse(url), headers: headers);
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if (response.statusCode != 200) {
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throw Exception('Tile fetch failed: ${response.statusCode} for $url');
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}
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final bytes = response.bodyBytes;
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// Write-through: viewing a tile online caches it for later, exactly like
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// flutter_map's own default caching did -- just capped and evictable now.
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await cache.put(key, bytes);
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connectivity?.reportSuccess();
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return bytes;
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} catch (_) {
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// UI-02: a cache miss whose network fetch also failed is exactly the "no
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// connection" signal skeleton mode is watching for -- report it and rethrow so
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// flutter_map's own error handling for this tile is unchanged.
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connectivity?.reportFailure();
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rethrow;
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}
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final bytes = response.bodyBytes;
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// Write-through: viewing a tile online caches it for later, exactly like
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// flutter_map's own default caching did -- just capped and evictable now.
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await cache.put(key, bytes);
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return bytes;
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}
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@override
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108
lib/src/tiles/map_connectivity.dart
Normal file
108
lib/src/tiles/map_connectivity.dart
Normal file
@@ -0,0 +1,108 @@
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/// UI-02: decides whether the map should show live tiles or an animated skeleton.
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///
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/// Driven by actual tile-fetch outcomes, not an OS connectivity API -- a connectivity
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/// API can report "online" while the real tile fetch still times out (a captive portal,
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/// a degraded connection), and the fetch's own success or failure is the only thing
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/// that actually matters to what's on screen.
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library;
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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/// Consecutive tile-fetch failures (cache miss *and* network fetch failed) before
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/// switching to skeleton mode. High enough that one blip mid-ride doesn't flash a
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/// skeleton over an otherwise-live map; three genuine failures in a row is a real
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/// connectivity problem, not noise.
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const int skeletonFailureThreshold = 3;
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/// How often skeleton mode probes for recovery. A `TileLayer` is fully unmounted while
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/// in skeleton mode -- see `RideMap` -- so nothing is generating ordinary fetch
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/// outcomes to react to; something has to periodically try again on the map's behalf.
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/// Long enough that this can never look like the retry-storm V3-11's own design exists
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/// to avoid, short enough that recovery still feels close to automatic.
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const Duration skeletonProbeInterval = Duration(seconds: 15);
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/// Tracks tile-fetch health and flips between live and skeleton map modes.
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///
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/// One instance is shared across every map in the app (see `mapConnectivityProvider`) --
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/// connectivity is a fact about the network, not about which particular map widget
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/// happens to be on screen, and sharing it means a failure noticed on one map's fetch
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/// immediately reflects on every other map too.
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class MapConnectivityState extends ChangeNotifier {
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MapConnectivityState({required Future<bool> Function() probe, Duration? probeInterval})
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: _probe = probe,
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_probeInterval = probeInterval ?? skeletonProbeInterval;
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final Future<bool> Function() _probe;
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final Duration _probeInterval;
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int _consecutiveFailures = 0;
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bool _skeletonMode = false;
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Timer? _probeTimer;
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bool _probing = false;
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bool get skeletonMode => _skeletonMode;
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/// A tile fetch actually reached the network and succeeded. Resets the failure
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/// count and, if already in skeleton mode, recovers immediately -- a single success
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/// is enough, per the ticket's own acceptance criteria; there's no reason to make a
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/// rider wait out a timer once the map has proven it works again.
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void reportSuccess() {
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_consecutiveFailures = 0;
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if (_skeletonMode) _setSkeletonMode(false);
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}
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/// A tile fetch missed the cache and the network fetch also failed.
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void reportFailure() {
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// Once in skeleton mode, the `TileLayer` generating these reports is unmounted --
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// recovery is the probe loop's job instead, not further failure counting.
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if (_skeletonMode) return;
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_consecutiveFailures++;
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if (_consecutiveFailures >= skeletonFailureThreshold) {
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_setSkeletonMode(true);
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}
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}
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void _setSkeletonMode(bool value) {
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if (_skeletonMode == value) return;
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_skeletonMode = value;
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if (value) {
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_startProbing();
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} else {
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_stopProbing();
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_consecutiveFailures = 0;
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}
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notifyListeners();
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}
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void _startProbing() {
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_probeTimer?.cancel();
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_probeTimer = Timer.periodic(_probeInterval, (_) => _runProbe());
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}
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void _stopProbing() {
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_probeTimer?.cancel();
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_probeTimer = null;
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}
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Future<void> _runProbe() async {
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// A probe already in flight when the timer fires again means the last one is
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// taking longer than the interval -- exactly the slow/degraded-connection case a
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// second overlapping probe would make worse, not better.
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if (_probing) return;
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_probing = true;
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try {
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final recovered = await _probe();
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if (recovered) _setSkeletonMode(false);
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} finally {
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_probing = false;
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}
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}
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@override
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void dispose() {
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_stopProbing();
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super.dispose();
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}
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}
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18
lib/src/tiles/tile_config.dart
Normal file
18
lib/src/tiles/tile_config.dart
Normal file
@@ -0,0 +1,18 @@
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/// UI-09: the one place the app's tile source is named, so `RideMap`, the route
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/// planner's own `FlutterMap`, and (UI-02) the connectivity probe in `app/providers.dart`
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/// all point at the same host with the same parameters rather than three copies that
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/// could silently drift apart.
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library;
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/// CARTO's dark basemap. `{s}` is one of [tileSubdomains]; `{r}` is resolved by
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/// `TileLayer`'s own `retinaMode` to `@2x` (or empty) based on device pixel ratio.
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const String tileUrlTemplate = 'https://{s}.basemaps.cartocdn.com/dark_all/{z}/{x}/{y}{r}.png';
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const List<String> tileSubdomains = ['a', 'b', 'c', 'd'];
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/// CARTO's dark tiles are natively rendered up to this zoom -- passed to
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/// `TileLayer.maxNativeZoom` so a future bump to the app's own zoom ceiling
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/// (`RideMap.maxTileZoom`) doesn't also require re-deriving this number.
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const int tileMaxNativeZoom = 20;
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/// Identifies the app to the tile host's servers. Anonymous bulk requests get 403.
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const String tileUserAgent = 'com.rippr.port';
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@@ -94,6 +94,7 @@ class ShellScaffold extends ConsumerWidget {
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fill: true,
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showEmptyLabel: false,
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tileProvider: ref.watch(cachedTileProviderProvider),
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skeletonMode: ref.watch(mapConnectivityProvider).skeletonMode,
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),
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),
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),
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@@ -25,7 +25,11 @@ import 'package:latlong2/latlong.dart' as ll;
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import '../../domain/models.dart';
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import '../../geo/geo.dart' as geo;
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import '../../tiles/tile_config.dart';
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import '../theme.dart' show ripprRadiusLarge;
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import 'skeleton_map_layer.dart';
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export '../../tiles/tile_config.dart';
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/// Metres. Render-only: a 3-hour ride is ~21,600 points and would jank undecimated.
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const double simplifyEpsilonM = 5.0;
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@@ -34,27 +38,14 @@ const double simplifyEpsilonM = 5.0;
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/// fiddly, and flutter_map has no equivalent either. Buckets also read better at a glance.
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const int speedBucketKmh = 10;
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/// This app's own zoom ceiling -- not raised to CARTO's native 20 (see
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/// [tileMaxNativeZoom]) without deliberately re-verifying the fit/follow-zoom logic
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/// tuned against 19 by earlier tickets. Exceeding it renders an empty grid.
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/// This app's own zoom ceiling -- not raised to CARTO's native 20 ([tileMaxNativeZoom])
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/// without deliberately re-verifying the fit/follow-zoom logic tuned against 19 by
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/// earlier tickets. Exceeding it renders an empty grid.
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const double maxTileZoom = 19.0;
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/// CARTO's dark tiles are natively rendered up to this zoom (one past [maxTileZoom]) --
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/// passed to `TileLayer.maxNativeZoom` so a future bump to [maxTileZoom] doesn't also
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/// require re-deriving this number.
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const int tileMaxNativeZoom = 20;
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/// CARTO's dark basemap. `{s}` is one of [tileSubdomains]; `{r}` is resolved by
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/// `TileLayer`'s own `retinaMode` to `@2x` (or empty) based on device pixel ratio.
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const String tileUrlTemplate = 'https://{s}.basemaps.cartocdn.com/dark_all/{z}/{x}/{y}{r}.png';
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const List<String> tileSubdomains = ['a', 'b', 'c', 'd'];
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/// What a very short ride falls back to, so streets stay visible.
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const double shortRideZoom = 17.0;
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/// Identifies the app to the tile host's servers. Anonymous bulk requests get 403.
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const String tileUserAgent = 'com.rippr.port';
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class RideMap extends StatefulWidget {
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const RideMap({
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super.key,
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@@ -65,12 +56,21 @@ class RideMap extends StatefulWidget {
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this.tileProvider,
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this.fill = false,
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this.showEmptyLabel = true,
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this.skeletonMode = false,
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});
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final List<TrackPoint> points;
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final List<Segment> segments;
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final double height;
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/// UI-02: true when `MapConnectivityState` has decided neither the offline cache nor
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/// the network can currently produce tiles. Swaps `TileLayer` for `SkeletonMapLayer`
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/// -- markers/polylines are unaffected, since those come from local data, not tiles.
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/// A plain `bool` rather than watching the connectivity state directly, matching how
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/// [tileProvider] is already handed down rather than looked up -- `RideMap` stays a
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/// plain `StatefulWidget`, not a `ConsumerWidget`.
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final bool skeletonMode;
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/// UI-01: fills whatever space the parent gives it (a `Positioned.fill`/`Expanded`
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/// ancestor) instead of the fixed [height] -- for the persistent full-screen
|
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/// background map behind every tab, where there is no card to size it.
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@@ -238,9 +238,14 @@ class _RideMapState extends State<RideMap> with WidgetsBindingObserver {
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},
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),
|
||||
children: [
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// UI-02: the skeleton replaces the TileLayer entirely rather than sitting on
|
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// top of it -- a widget that keeps trying and failing to fetch underneath its
|
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// own placeholder would be exactly the retry loop the ticket warns against.
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if (widget.skeletonMode)
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const SkeletonMapLayer()
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// Omitted entirely while backgrounded -- not just visually hidden -- so no
|
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// tile request can fire off-screen. See the lifecycle observer above.
|
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if (!_backgrounded)
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else if (!_backgrounded)
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TileLayer(
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urlTemplate: tileUrlTemplate,
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subdomains: tileSubdomains,
|
||||
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96
lib/src/ui/components/skeleton_map_layer.dart
Normal file
96
lib/src/ui/components/skeleton_map_layer.dart
Normal file
@@ -0,0 +1,96 @@
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||||
/// UI-02: what the map shows in place of tiles when neither the offline cache nor the
|
||||
/// network can produce them -- a placeholder that clearly reads as "still loading", not
|
||||
/// blank space, not a grid of broken-image icons, and not an error.
|
||||
///
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||||
/// The 40px faint grid is the same "technical grid overlay" treatment already present
|
||||
/// in the Stitch exports (`.map-grid-overlay`, `rgba(255,255,255,0.03-0.05)` lines every
|
||||
/// 40px) -- reused rather than invented, so the skeleton still looks like it belongs to
|
||||
/// this app's map even with no tiles under it.
|
||||
library;
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||||
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||||
import 'package:flutter/material.dart';
|
||||
|
||||
class SkeletonMapLayer extends StatefulWidget {
|
||||
const SkeletonMapLayer({super.key});
|
||||
|
||||
@override
|
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State<SkeletonMapLayer> createState() => _SkeletonMapLayerState();
|
||||
}
|
||||
|
||||
class _SkeletonMapLayerState extends State<SkeletonMapLayer>
|
||||
with SingleTickerProviderStateMixin {
|
||||
late final _controller = AnimationController(
|
||||
vsync: this,
|
||||
duration: const Duration(milliseconds: 1800),
|
||||
)..repeat();
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
_controller.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final ground = Theme.of(context).scaffoldBackgroundColor;
|
||||
return ColoredBox(
|
||||
color: ground,
|
||||
child: SizedBox.expand(
|
||||
child: CustomPaint(
|
||||
painter: _GridPainter(),
|
||||
child: AnimatedBuilder(
|
||||
animation: _controller,
|
||||
builder: (context, child) => ShaderMask(
|
||||
blendMode: BlendMode.srcATop,
|
||||
shaderCallback: (bounds) {
|
||||
// The sweep runs from just off the left edge to just off the right,
|
||||
// parameterised on the animation value -- a `LinearGradient` whose
|
||||
// stops slide across the box rather than a physically translated
|
||||
// widget, so it never has to know the box's actual pixel size itself.
|
||||
final t = _controller.value;
|
||||
return LinearGradient(
|
||||
begin: Alignment.centerLeft,
|
||||
end: Alignment.centerRight,
|
||||
colors: const [
|
||||
Colors.transparent,
|
||||
Colors.white24,
|
||||
Colors.transparent,
|
||||
],
|
||||
stops: [
|
||||
(t - 0.3).clamp(0.0, 1.0),
|
||||
t.clamp(0.0, 1.0),
|
||||
(t + 0.3).clamp(0.0, 1.0),
|
||||
],
|
||||
).createShader(bounds);
|
||||
},
|
||||
child: const SizedBox.expand(),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _GridPainter extends CustomPainter {
|
||||
const _GridPainter();
|
||||
|
||||
static const double _spacing = 40;
|
||||
static const Color _lineColor = Color(0x0DFFFFFF); // white @ ~5% opacity
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
final paint = Paint()
|
||||
..color = _lineColor
|
||||
..strokeWidth = 1;
|
||||
for (var x = 0.0; x <= size.width; x += _spacing) {
|
||||
canvas.drawLine(Offset(x, 0), Offset(x, size.height), paint);
|
||||
}
|
||||
for (var y = 0.0; y <= size.height; y += _spacing) {
|
||||
canvas.drawLine(Offset(0, y), Offset(size.width, y), paint);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(_GridPainter oldDelegate) => false;
|
||||
}
|
||||
@@ -331,6 +331,7 @@ class _Body extends StatelessWidget {
|
||||
points: detail.points,
|
||||
segments: detail.segments,
|
||||
tileProvider: ref.watch(cachedTileProviderProvider),
|
||||
skeletonMode: ref.watch(mapConnectivityProvider).skeletonMode,
|
||||
),
|
||||
),
|
||||
if (detail.mapEnabled) const SizedBox(height: 24),
|
||||
|
||||
@@ -27,6 +27,7 @@ import '../components/ride_map.dart'
|
||||
tileSubdomains,
|
||||
tileUrlTemplate,
|
||||
tileUserAgent;
|
||||
import '../components/skeleton_map_layer.dart';
|
||||
import '../components/stats.dart' show confirmDialog;
|
||||
import '../format.dart';
|
||||
|
||||
@@ -149,15 +150,21 @@ class _RoutePlannerScreenState extends ConsumerState<RoutePlannerScreen> {
|
||||
repo.addWaypoint(widget.routeId, point.latitude, point.longitude),
|
||||
),
|
||||
children: [
|
||||
TileLayer(
|
||||
urlTemplate: tileUrlTemplate,
|
||||
subdomains: tileSubdomains,
|
||||
retinaMode: true,
|
||||
userAgentPackageName: tileUserAgent,
|
||||
maxNativeZoom: tileMaxNativeZoom,
|
||||
panBuffer: 0,
|
||||
tileProvider: ref.watch(cachedTileProviderProvider),
|
||||
),
|
||||
// UI-02: same skeleton-or-tiles swap as RideMap's background usage --
|
||||
// this screen manages its own FlutterMap directly rather than through
|
||||
// RideMap, so it has to watch connectivity and swap the layer itself.
|
||||
if (ref.watch(mapConnectivityProvider).skeletonMode)
|
||||
const SkeletonMapLayer()
|
||||
else
|
||||
TileLayer(
|
||||
urlTemplate: tileUrlTemplate,
|
||||
subdomains: tileSubdomains,
|
||||
retinaMode: true,
|
||||
userAgentPackageName: tileUserAgent,
|
||||
maxNativeZoom: tileMaxNativeZoom,
|
||||
panBuffer: 0,
|
||||
tileProvider: ref.watch(cachedTileProviderProvider),
|
||||
),
|
||||
if (waypoints.length >= 2)
|
||||
PolylineLayer(
|
||||
polylines: [
|
||||
|
||||
Reference in New Issue
Block a user