Fix mislabeled design system: the 4 screens use Modern Professional Dark, not the neon HUD one

list_design_systems reveals 3 distinct design systems in this Stitch project. The one requested (asset e73325c5365a4a56b93823236777e95a, screen ID asset-stub-assets_e73325c5365a4a56b93823236777e95a) is 'Modern Professional Dark' -- charcoal/navy, Professional Blue primary, Inter throughout, 8px rounding, tonal-layer depth with glow accents.

The earlier commit incorrectly saved get_project's top-level designTheme (the neon-green 'Rippr' HUD system) as design-system.md and called the export summary's description of a blue theme 'stale.' It wasn't -- confirmed by hex-matching every color in the downloaded screen HTML against the two candidate systems: all match Modern Professional Dark (#0a0a0c, #131313, #16161a, #4090fe...) exactly, none match the neon system. Renamed the neon file to design-system-rippr-neon.md (kept for reference, flagged as unused by these screens) and added the correct file.
This commit is contained in:
2026-08-23 18:11:43 -05:00
parent fe8a7b6e3e
commit 95a88fa383
3 changed files with 215 additions and 30 deletions

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---
name: Rippr
colors:
surface: '#131314'
surface-dim: '#131314'
surface-bright: '#3a393a'
surface-container-lowest: '#0e0e0f'
surface-container-low: '#1c1b1c'
surface-container: '#201f20'
surface-container-high: '#2a2a2b'
surface-container-highest: '#353436'
on-surface: '#e5e2e3'
on-surface-variant: '#b9ccb2'
inverse-surface: '#e5e2e3'
inverse-on-surface: '#313031'
outline: '#84967e'
outline-variant: '#3b4b37'
surface-tint: '#00e639'
primary: '#ebffe2'
on-primary: '#003907'
primary-container: '#00ff41'
on-primary-container: '#007117'
inverse-primary: '#006e16'
secondary: '#b9f1ff'
on-secondary: '#00363f'
secondary-container: '#00e0ff'
on-secondary-container: '#005f6d'
tertiary: '#fff8f4'
on-tertiary: '#442b10'
tertiary-container: '#ffd5ae'
on-tertiary-container: '#7a5b3c'
error: '#ffb4ab'
on-error: '#690005'
error-container: '#93000a'
on-error-container: '#ffdad6'
primary-fixed: '#72ff70'
primary-fixed-dim: '#00e639'
on-primary-fixed: '#002203'
on-primary-fixed-variant: '#00530e'
secondary-fixed: '#a5eeff'
secondary-fixed-dim: '#00daf8'
on-secondary-fixed: '#001f25'
on-secondary-fixed-variant: '#004e5a'
tertiary-fixed: '#ffdcbd'
tertiary-fixed-dim: '#e7bf99'
on-tertiary-fixed: '#2c1701'
on-tertiary-fixed-variant: '#5d4124'
background: '#131314'
on-background: '#e5e2e3'
surface-variant: '#353436'
typography:
display-telemetry:
fontFamily: JetBrains Mono
fontSize: 64px
fontWeight: '700'
lineHeight: 64px
letterSpacing: -0.04em
headline-lg:
fontFamily: Sora
fontSize: 32px
fontWeight: '600'
lineHeight: 40px
headline-md:
fontFamily: Sora
fontSize: 24px
fontWeight: '600'
lineHeight: 32px
body-lg:
fontFamily: Inter
fontSize: 18px
fontWeight: '400'
lineHeight: 28px
body-md:
fontFamily: Inter
fontSize: 16px
fontWeight: '400'
lineHeight: 24px
label-caps:
fontFamily: JetBrains Mono
fontSize: 12px
fontWeight: '500'
lineHeight: 16px
letterSpacing: 0.1em
display-telemetry-mobile:
fontFamily: JetBrains Mono
fontSize: 48px
fontWeight: '700'
lineHeight: 48px
rounded:
sm: 0.125rem
DEFAULT: 0.25rem
md: 0.375rem
lg: 0.5rem
xl: 0.75rem
full: 9999px
spacing:
unit: 4px
container-margin: 20px
gutter: 12px
stack-sm: 8px
stack-md: 24px
stack-lg: 48px
---
## Brand & Style
The design system centers on a high-performance, dark-mode aesthetic tailored for real-time activity tracking. The brand personality is kinetic, precise, and undistracted. It utilizes a **Minimalist-Technical** style, stripping away non-essential chrome to focus entirely on telemetry and movement.
The visual narrative is driven by a "HUD" (Heads-Up Display) concept: information is layered over the user's environment or activity maps using subtle glassmorphism and high-contrast data points. The emotional response should be one of focus and momentum, making the user feel like a precision instrument.
## Colors
The palette is dominated by **Pitch Black (#0A0A0B)** to preserve OLED battery life and minimize ocular strain during night activities.
- **Primary (Electric Neon):** Used exclusively for active states, completion goals, and primary "Go" actions.
- **Secondary (Cyan Telemetry):** Reserved for secondary data streams, such as cadence or heart rate, to provide visual separation from primary distance/time metrics.
- **Surface Strategy:** Backgrounds use deep charcoal. Overlays use a semi-transparent version of the surface color with a 20px background blur to create the HUD effect.
## Typography
The typography system uses a functional split: **Sora** for UI headers and brand moments, **Inter** for standard interface text, and **JetBrains Mono** for all numerical data and telemetry.
- **Data Legibility:** All numeric values must use the monospaced font to prevent "jumping" layouts during real-time updates.
- **Visual Hierarchy:** Use `label-caps` for units (e.g., KM/H, BPM) placed immediately adjacent to large telemetry displays.
- **Scale:** On mobile devices, telemetry data should prioritize width; if values exceed 5 digits, scale the font size down dynamically to fit the viewport width minus margins.
## Layout & Spacing
This design system employs a **Fluid HUD Grid**. Elements are anchored to the corners of the screen to keep the center clear for maps or camera feeds.
- **Grid Model:** A 6-column grid for mobile, 12-column for desktop.
- **Padding:** Use a generous 20px "Safe Zone" margin on all edges of the screen to ensure interactive elements are reachable and not clipped by hardware notches or rounded device corners.
- **Density:** High density for data readouts (8px spacing between related metrics) and low density for navigation/settings (24px+ spacing) to prevent accidental taps during motion.
## Elevation & Depth
Depth is expressed through **translucency** rather than shadows.
1. **Level 0 (Base):** Pure black (#0A0A0B).
2. **Level 1 (Substrate):** Dark charcoal (#161618) with 0% transparency.
3. **Level 2 (HUD Panels):** Surface color at 60% opacity with a `backdrop-filter: blur(20px)`.
4. **Level 3 (Modals):** Surface color at 80% opacity with a subtle 1px inner border in a low-opacity white (10%) to define the edge against dark backgrounds.
Shadows should be avoided entirely to maintain the "lightweight" digital feel.
## Shapes
The shape language is **Technical-Precision**.
- **Corners:** Use 0.25rem (4px) as the base radius for all containers to maintain a sharp, engineered appearance.
- **Interactive Elements:** Buttons and inputs follow the same 4px rule.
- **Progress Indicators:** Use sharp, non-rounded ends for progress bars to emphasize a "segmental" or "digital" look.
- **Iconography:** Use 2px stroke weights with squared-off ends to match the monospaced typographic theme.
## Components
### Buttons
- **Primary:** Solid Electric Neon background with Black text. No rounding beyond the base 4px.
- **Ghost:** 1px Neon border with transparent background. Text matches border color.
- **Telemetry Toggle:** Small, square buttons using monospaced labels.
### Cards & HUD Panels
- All cards use the Level 2 Elevation (Glassmorphism).
- Remove all drop shadows. Use a 1px stroke of #FFFFFF at 10% opacity for definition.
### Data Inputs
- Underlined style only (no bounding box) for a lighter footprint.
- Active state changes the underline to the Primary Neon color.
- Use JetBrains Mono for all numeric input fields.
### Progress & Gauges
- **Circular Gauges:** Use thin 4px strokes. The "track" should be 5% opacity white; the "fill" should be the Primary Neon.
- **Pulse:** Active heart rate or GPS signals should use a "scanning" animation—a vertical line moving across the element—rather than a standard fade.
### Navigation
- A bottom-anchored, floating "Dock" with a glassmorphic background.
- Active icons are highlighted with a single Neon pixel-dot underneath.