UI-05: rebuild Record screen as the Map HUD (design north star)
Replaces the scrolling stats-card layout with the full-bleed Map HUD: UI-04's draggable/resizable HUD widgets float over UI-01's shared background map (full opacity on this tab), and the old Pause/Stop/Resume/ Discard buttons become full-bleed, icon-only segments matching the mockup's tertiary-container/error-container colors exactly. The idle state keeps its prior compact layout deliberately -- HUD widgets only appear once a ride exists, preserving the existing "a resting screen must not look like a ride going nowhere" guarantee rather than reinterpreting it. State-machine logic (ticker, wakelock, speed subscription, error handling) is untouched; every pre-existing record-screen test passed unchanged against the rebuilt screen. Added tests that actually tap Start/Pause/Stop and verify engine state changes, confirm HUD widgets render over the map rather than replacing it, and verify the mounted-mode speed digit's real contrast ratio against GlassPanel's translucent surface specifically (the ticket's own named risk). Corrects a UI-04 mistake found while implementing this ticket: the HUD's default four metrics were ordered Speed/Distance/Elapsed/Max Speed, a guess made before reading the actual Map HUD mockup HTML closely. The real fixed row is Speed/Avg Speed/Dist/Time -- reordered HudMetric to match and updated every test that asserted the old order. Adds PulsingLocationMarker (UI-03) to RideMap's live usage via a new showLocationMarker flag, and explicit tertiaryContainer/errorContainer tokens to ripprColors so the control bar matches the design system's literal values rather than an auto-derived tonal palette. Verified end-to-end on a real emulator: Start, Pause, Resume, and Stop all correctly drive the trip state machine with the full live map behind everything. A lengthy false alarm during this verification (taps appearing to do nothing) turned out to be a screenshot-scale mis-measurement on the verification side, not an app defect -- resolved by sampling pixel colors directly from the raw screenshot to find the control bar's true on-screen position. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
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@@ -45,6 +45,12 @@ const ripprColors = ColorScheme.dark(
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secondary: Color(0xFFAEC7F6),
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tertiary: _referenceOrange,
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onTertiary: Color(0xFF532200),
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// UI-05: explicit rather than left to `ColorScheme.dark`'s own M3 tonal-palette
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// derivation -- the Map HUD's Pause/Stop control bar needs to match the design
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// system's literal `tertiary-container`/`error-container` tokens exactly, not
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// whatever a generated tonal palette happens to compute from `tertiary`/`error` alone.
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tertiaryContainer: Color(0xFFE3711F),
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onTertiaryContainer: Color(0xFF481D00),
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surface: _surfaceMid,
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onSurface: _ink,
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surfaceContainerHighest: Color(0xFF353534),
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@@ -57,6 +63,8 @@ const ripprColors = ColorScheme.dark(
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outlineVariant: Color(0xFF414753),
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error: _danger,
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onError: Color(0xFF690005),
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errorContainer: Color(0xFF93000A),
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onErrorContainer: Color(0xFFFFDAD6),
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);
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/// The near-black ground the whole app sits on.
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