UI-05: rebuild Record screen as the Map HUD (design north star)
Replaces the scrolling stats-card layout with the full-bleed Map HUD: UI-04's draggable/resizable HUD widgets float over UI-01's shared background map (full opacity on this tab), and the old Pause/Stop/Resume/ Discard buttons become full-bleed, icon-only segments matching the mockup's tertiary-container/error-container colors exactly. The idle state keeps its prior compact layout deliberately -- HUD widgets only appear once a ride exists, preserving the existing "a resting screen must not look like a ride going nowhere" guarantee rather than reinterpreting it. State-machine logic (ticker, wakelock, speed subscription, error handling) is untouched; every pre-existing record-screen test passed unchanged against the rebuilt screen. Added tests that actually tap Start/Pause/Stop and verify engine state changes, confirm HUD widgets render over the map rather than replacing it, and verify the mounted-mode speed digit's real contrast ratio against GlassPanel's translucent surface specifically (the ticket's own named risk). Corrects a UI-04 mistake found while implementing this ticket: the HUD's default four metrics were ordered Speed/Distance/Elapsed/Max Speed, a guess made before reading the actual Map HUD mockup HTML closely. The real fixed row is Speed/Avg Speed/Dist/Time -- reordered HudMetric to match and updated every test that asserted the old order. Adds PulsingLocationMarker (UI-03) to RideMap's live usage via a new showLocationMarker flag, and explicit tertiaryContainer/errorContainer tokens to ripprColors so the control bar matches the design system's literal values rather than an auto-derived tonal palette. Verified end-to-end on a real emulator: Start, Pause, Resume, and Stop all correctly drive the trip state machine with the full live map behind everything. A lengthy false alarm during this verification (taps appearing to do nothing) turned out to be a screenshot-scale mis-measurement on the verification side, not an app defect -- resolved by sampling pixel colors directly from the raw screenshot to find the control bar's true on-screen position. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
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@@ -210,17 +210,17 @@ void main() {
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testWidgets('a metric switch reflects and writes through to Config', (tester) async {
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await tester.pumpWidget(host());
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await tester.pumpAndSettle();
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await scrollTo(tester, const Key('hud-visible-avgSpeed'));
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await scrollTo(tester, const Key('hud-visible-maxSpeed'));
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final initial = tester
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.widget<SwitchListTile>(find.byKey(const Key('hud-visible-avgSpeed')))
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.widget<SwitchListTile>(find.byKey(const Key('hud-visible-maxSpeed')))
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.value;
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expect(initial, isFalse, reason: 'metrics beyond the fixed row start hidden');
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await tester.tap(find.byKey(const Key('hud-visible-avgSpeed')));
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await tester.tap(find.byKey(const Key('hud-visible-maxSpeed')));
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await tester.pumpAndSettle();
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expect(config.hudLayout[HudMetric.avgSpeed]!.visible, isTrue,
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expect(config.hudLayout[HudMetric.maxSpeed]!.visible, isTrue,
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reason: 'the switch must write through to Config immediately, not wait '
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'for a HUD edit-mode session to end');
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});
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