Adds GlassPanel (BackdropFilter + translucent fill + subtle border, values
lifted directly from the Stitch exports' own bg-surface/90 backdrop-blur-xl
border-outline-variant/30 treatment), FloatingPill (a GlassPanel shaped as
a capsule around an arbitrary number of labeled stat columns with
dividers), and PulsingLocationMarker (expanding-ring-plus-glow-dot,
matching the exports' pulse-ring keyframes exactly, with a static-dot
fallback when reduced motion is requested). Pure presentation -- every
UI-04/05/06/07 screen composes these rather than reimplementing blur/
border styling per screen.
Adds outlineVariant to ripprColors, needed for the panel border and pill
dividers and not previously wired up by UI-08.
Verified with a throwaway preview entry point (deleted after use, no
consuming screen exists yet) plus 8 new widget tests covering blur/
translucency/border structure, contrast in both themes, arbitrary stat
counts, and the pulsing marker's animation lifecycle and reduced-motion
fallback.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
Adds MapConnectivityState, a shared tracker of tile-fetch outcomes (cache
miss + network failure) that flips every map into an animated skeleton
after 3 consecutive failures and recovers on a single success -- either an
ordinary fetch succeeding, or (once TileLayer has been fully unmounted in
skeleton mode) a periodic single-tile probe every 15s. Detected at the
fetch level rather than via an OS connectivity API, since a captive portal
or degraded connection can report "online" while every real fetch times
out.
SkeletonMapLayer reuses the Stitch exports' 40px grid-overlay treatment
with a shimmer sweep, replacing TileLayer entirely (never fetching
underneath its own placeholder) while markers/polylines keep rendering
since they come from local data. RideMap and the route planner's
independent FlutterMap both wire this in via a plain skeletonMode bool.
Moved the tile-source constants into a new tiles/tile_config.dart so the
connectivity probe (in the app-layer composition root) doesn't need to
import from ui/ to build its request URL.
Verified end-to-end on a real emulator: cut network, cleared the tile
cache, confirmed the skeleton renders after real fetch failures, then
confirmed automatic recovery within one probe interval once network
returned -- not just via the widget/unit tests that also cover this.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
Replaces OSM's tan/cream default raster style with CARTO's "Dark Matter"
basemap (both RideMap and the route planner's independent TileLayer), so
the map itself looks like the dark mockups rather than a light basemap
under a dark overlay. Shares one urlTemplate/subdomains/maxNativeZoom
across both call sites instead of two independently-drifting copies.
Re-points the V3-11 tile cache at a versioned directory (tiles/carto_dark_v1)
since TileKey(z, x, y) carries no provider identity and would otherwise
silently serve stale tan tiles cached under the old scheme. Added a test
proving cache isolation holds across provider directories.
Adds a shared TileAttribution widget crediting both OpenStreetMap (CARTO's
style is still built from OSM data) and CARTO, composed into every map
rather than duplicated per screen -- OSM-only credit stopped being
sufficient once a second tile host entered the mix.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
Replaces V3-16's safety-orange identity with the palette actually backing
every fetched Stitch mockup (confirmed by hex-matching against all three
design systems in the Stitch project, not by trusting its declared default).
Ground drops to #0a0a0c with a three-level surface/card stack, primary
becomes Professional Blue (#4090fe), and reference readings move to a new
tertiary orange since blue is no longer free for that role. Re-verified
theme_test.dart's AA contrast assertions against the new values (all pass
with wide margin) and left mounted mode's separate daylight palette alone,
per the ticket's own reasoning.
Also resolves the ticket's named risk: RideMap's speed-gradient hardcoded
hex literal, which would have washed to a single hue now that primary is
blue, now lerps from the theme's own secondary token instead.
Inter is not wired in -- no bundled font asset exists to back the family
name, and setting one without an asset would silently fall back to Roboto.
Documented as a deliberate follow-up rather than a silent gap.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
Replaces the push/pop stack rooted at Record with a StatefulShellRoute
(Map/Rides/Plan/Settings), each tab keeping its own navigator so Trip Detail
and the route planner push within their own branch. AppShell/ShellScaffold
host one shared RideMap instance behind every tab -- full opacity and
interactive on Map, dimmed and non-interactive elsewhere -- so the camera
position and live path survive a tab switch instead of being refetched.
Every tab's AppBar/header is removed per the redesign's no-chrome mandate.
Fixes a bug this surfaced: RideMap rendered a structurally different tree
for empty vs. non-empty points, which crashed once the map became a
long-lived shell background instead of a fresh per-screen widget. Unified
the background-map tree shape so it no longer remounts mid-recording.
Verified on Medium_Phone_API_35: all four tabs, live recording surviving
tab switches with the camera preserved, and the real HOME-key lifecycle
tile-drop from V3-04 still firing correctly in the shell context.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
Today's OSM tiles are the default tan/cream basemap, which looks nothing like the mockups regardless of HUD styling. Recommends switching to CARTO's free Dark Matter raster tiles over a client-side color filter on OSM tiles, since the mockups depend on the map itself being dark, not just tinted.
Flags a real interaction with V3-11's offline tile cache: it's keyed by (z,x,y) with no provider tag, so switching tile sources without a cache-busting step would silently serve stale OSM tiles under CARTO's URL. That's folded into this ticket's implementation, not left as a followup bug.
Same shape as docs/v3/: Goal/Context/Design/Implementation/Acceptance/Tests/Risks/Out-of-scope, written before implementing.
UI-01: persistent 4-tab shell (StatefulShellRoute) replacing the current push/pop stack rooted at Record, with a single shared background map dimmed behind every tab and no header anywhere.
UI-02: animated skeleton map for the no-cache/no-network case, since the map is now a permanent background presence rather than opt-in per screen.
UI-03: shared GlassPanel/FloatingPill/PulsingLocationMarker component kit.
UI-04: draggable, resizable HUD telemetry widgets with a Settings visibility toggle -- split out from the screen redesign itself since it's a genuinely separate piece of engineering (a small widget-layout system, not a reskin).
UI-05: Map HUD/Record screen redesign -- the design north star every other screen ticket restyles toward.
UI-06: Plan & Route Planning -- correct in principle, explicitly restyled toward UI-05 rather than copying the Stitch export's drifted styling.
UI-07: Rides History -- live dimmed map background (not the mockup's static image), search/filter, real per-ride map thumbnails, and real distinct summary stats (fixing the export's 4-identical-cards generation artifact).
UI-08: theme migration to Modern Professional Dark, superseding V3-16's safety-orange direction.
README documents the dependency order, and two categories worth keeping separate: what was named explicitly by the person commissioning this (map-on-every-tab, no header, offline skeleton, customizable HUD) versus what the mockups themselves got inconsistent (nav icon count, duplicate summary cards, wrong active-tab highlight) and should not be copied as intentional.