Commit Graph

10 Commits

Author SHA1 Message Date
dccccb68b6 UI-06: rebuild Plan & Route Planning as a fullscreen map canvas
Replaces RoutePlannerScreen's AppBar-driven layout with a headerless,
full-opacity map canvas restyled toward Map HUD rather than copied from
this screen's own (drifted) Stitch export: a floating "tap to drop a pin"
tooltip before any pins exist, FloatingPill (Distance/Est. Time/Pins) once
they do, a "Start Route" floating button, a GlassPanel overflow menu
replacing the old app-bar actions (rename/delete/download), and a
pin-drop ripple micro-interaction. RoutesListScreen keeps its existing
list-with-+-button entry point (the IA question in the ticket's Risk
section, deferred as explicitly permitted) but restyles its rows as
GlassPanel cards.

"Start Route" gets real behavior instead of shipping as a dead button:
turn-by-turn route following doesn't exist yet (V3-09), so tapping it
starts an ordinary recording and switches to the Map tab -- useful today,
not a placeholder for a feature that isn't there. Est. Time honestly
shows "--" rather than fabricating an estimate the data model doesn't
back. Marching-ants route-line animation was dropped from scope: it isn't
in the acceptance criteria, and animating a dash phase under live map
pan/zoom is real complexity for a purely decorative effect.

Fixes a real, pre-existing bug found while working in this file: the
offline-tile download dialog still fetched from tile.openstreetmap.org
directly, a leftover from before UI-09 switched the live map to CARTO's
dark tiles -- a "successful" download would have cached tiles under keys
the dark-tile cache never reads from.

Also fixes a live Flutter framework warning the new GlassPanel-wrapped
ListTile surfaced (ink splashes need a Material ancestor, which
GlassPanel's DecoratedBox was blocking) and a real test bug (two pins
placed one directly under the new floating Start Route button in a
fixed test camera, causing a tap meant for the pin to hit the button
instead).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-24 10:18:39 -05:00
fa6b1b8ef2 UI-05: rebuild Record screen as the Map HUD (design north star)
Replaces the scrolling stats-card layout with the full-bleed Map HUD:
UI-04's draggable/resizable HUD widgets float over UI-01's shared
background map (full opacity on this tab), and the old Pause/Stop/Resume/
Discard buttons become full-bleed, icon-only segments matching the
mockup's tertiary-container/error-container colors exactly. The idle
state keeps its prior compact layout deliberately -- HUD widgets only
appear once a ride exists, preserving the existing "a resting screen
must not look like a ride going nowhere" guarantee rather than
reinterpreting it.

State-machine logic (ticker, wakelock, speed subscription, error
handling) is untouched; every pre-existing record-screen test passed
unchanged against the rebuilt screen. Added tests that actually tap
Start/Pause/Stop and verify engine state changes, confirm HUD widgets
render over the map rather than replacing it, and verify the
mounted-mode speed digit's real contrast ratio against GlassPanel's
translucent surface specifically (the ticket's own named risk).

Corrects a UI-04 mistake found while implementing this ticket: the HUD's
default four metrics were ordered Speed/Distance/Elapsed/Max Speed, a
guess made before reading the actual Map HUD mockup HTML closely. The
real fixed row is Speed/Avg Speed/Dist/Time -- reordered HudMetric to
match and updated every test that asserted the old order.

Adds PulsingLocationMarker (UI-03) to RideMap's live usage via a new
showLocationMarker flag, and explicit tertiaryContainer/errorContainer
tokens to ripprColors so the control bar matches the design system's
literal values rather than an auto-derived tonal palette.

Verified end-to-end on a real emulator: Start, Pause, Resume, and Stop
all correctly drive the trip state machine with the full live map behind
everything. A lengthy false alarm during this verification (taps
appearing to do nothing) turned out to be a screenshot-scale
mis-measurement on the verification side, not an app defect -- resolved
by sampling pixel colors directly from the raw screenshot to find the
control bar's true on-screen position.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-24 08:22:51 -05:00
bcface3529 UI-04: customizable, persisted HUD telemetry widget layout
Adds the full drag/resize/visibility infrastructure for a rider-owned HUD
layout: HudMetric (the stable 8-metric set), HudWidgetLayout (fractional
x/y/width/height + visible, with clamping to a legibility floor/ceiling
and JSON round-trip that degrades to sane defaults rather than crashing),
Config.hudLayout persistence, and a HudLayoutController that stays
in-memory-authoritative during an edit session and only writes through on
persist() -- never per drag frame.

DraggableResizableHudWidget and HudEditOverlay assemble the interaction:
edit mode is entered by a long-press on empty HUD space (not a specific
widget) and exited via Done or a tap on empty space; only while editing
does a widget attach any drag/resize gesture at all, so a normal tap can
never move one mid-ride by construction, not by an internal flag.

Fixes a real gesture-arena bug found during testing: outside edit mode, a
long-press landing on a widget was free to bubble to the overlay's
background long-press handler and wrongly enter edit mode. An inner no-op
GestureDetector of the same gesture type now absorbs it.

Adds a "Live HUD stats" Settings section, one switch per metric, that
persists immediately (unlike drag frames). Placed at the end of the
Settings list rather than in the middle -- inserting mid-list pushed
every later section below several existing tests' viewport assumptions.

Verified end-to-end on a real emulator including a full process restart:
resized a widget, force-stopped the app, relaunched, and the resize held.
No consuming screen exists yet (UI-05's job) -- verified via a throwaway
preview entry point, deleted after use.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 20:45:02 -05:00
24f4e17e81 UI-03: shared floating-glass component kit
Adds GlassPanel (BackdropFilter + translucent fill + subtle border, values
lifted directly from the Stitch exports' own bg-surface/90 backdrop-blur-xl
border-outline-variant/30 treatment), FloatingPill (a GlassPanel shaped as
a capsule around an arbitrary number of labeled stat columns with
dividers), and PulsingLocationMarker (expanding-ring-plus-glow-dot,
matching the exports' pulse-ring keyframes exactly, with a static-dot
fallback when reduced motion is requested). Pure presentation -- every
UI-04/05/06/07 screen composes these rather than reimplementing blur/
border styling per screen.

Adds outlineVariant to ripprColors, needed for the panel border and pill
dividers and not previously wired up by UI-08.

Verified with a throwaway preview entry point (deleted after use, no
consuming screen exists yet) plus 8 new widget tests covering blur/
translucency/border structure, contrast in both themes, arbitrary stat
counts, and the pulsing marker's animation lifecycle and reduced-motion
fallback.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 20:22:19 -05:00
10040e6985 UI-02: animated skeleton map when tiles can't be fetched
Adds MapConnectivityState, a shared tracker of tile-fetch outcomes (cache
miss + network failure) that flips every map into an animated skeleton
after 3 consecutive failures and recovers on a single success -- either an
ordinary fetch succeeding, or (once TileLayer has been fully unmounted in
skeleton mode) a periodic single-tile probe every 15s. Detected at the
fetch level rather than via an OS connectivity API, since a captive portal
or degraded connection can report "online" while every real fetch times
out.

SkeletonMapLayer reuses the Stitch exports' 40px grid-overlay treatment
with a shimmer sweep, replacing TileLayer entirely (never fetching
underneath its own placeholder) while markers/polylines keep rendering
since they come from local data. RideMap and the route planner's
independent FlutterMap both wire this in via a plain skeletonMode bool.

Moved the tile-source constants into a new tiles/tile_config.dart so the
connectivity probe (in the app-layer composition root) doesn't need to
import from ui/ to build its request URL.

Verified end-to-end on a real emulator: cut network, cleared the tile
cache, confirmed the skeleton renders after real fetch failures, then
confirmed automatic recovery within one probe interval once network
returned -- not just via the widget/unit tests that also cover this.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 20:07:47 -05:00
d3974eb4e1 UI-09: switch to CARTO dark map tiles with attribution and cache versioning
Replaces OSM's tan/cream default raster style with CARTO's "Dark Matter"
basemap (both RideMap and the route planner's independent TileLayer), so
the map itself looks like the dark mockups rather than a light basemap
under a dark overlay. Shares one urlTemplate/subdomains/maxNativeZoom
across both call sites instead of two independently-drifting copies.

Re-points the V3-11 tile cache at a versioned directory (tiles/carto_dark_v1)
since TileKey(z, x, y) carries no provider identity and would otherwise
silently serve stale tan tiles cached under the old scheme. Added a test
proving cache isolation holds across provider directories.

Adds a shared TileAttribution widget crediting both OpenStreetMap (CARTO's
style is still built from OSM data) and CARTO, composed into every map
rather than duplicated per screen -- OSM-only credit stopped being
sufficient once a second tile host entered the mix.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 19:50:16 -05:00
13017b8ee8 UI-08: migrate theme to Modern Professional Dark
Replaces V3-16's safety-orange identity with the palette actually backing
every fetched Stitch mockup (confirmed by hex-matching against all three
design systems in the Stitch project, not by trusting its declared default).
Ground drops to #0a0a0c with a three-level surface/card stack, primary
becomes Professional Blue (#4090fe), and reference readings move to a new
tertiary orange since blue is no longer free for that role. Re-verified
theme_test.dart's AA contrast assertions against the new values (all pass
with wide margin) and left mounted mode's separate daylight palette alone,
per the ticket's own reasoning.

Also resolves the ticket's named risk: RideMap's speed-gradient hardcoded
hex literal, which would have washed to a single hue now that primary is
blue, now lerps from the theme's own secondary token instead.

Inter is not wired in -- no bundled font asset exists to back the family
name, and setting one without an asset would silently fall back to Roboto.
Documented as a deliberate follow-up rather than a silent gap.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 19:37:25 -05:00
5ab4934a4d UI-01: persistent 4-tab shell with a shared background map
Replaces the push/pop stack rooted at Record with a StatefulShellRoute
(Map/Rides/Plan/Settings), each tab keeping its own navigator so Trip Detail
and the route planner push within their own branch. AppShell/ShellScaffold
host one shared RideMap instance behind every tab -- full opacity and
interactive on Map, dimmed and non-interactive elsewhere -- so the camera
position and live path survive a tab switch instead of being refetched.
Every tab's AppBar/header is removed per the redesign's no-chrome mandate.

Fixes a bug this surfaced: RideMap rendered a structurally different tree
for empty vs. non-empty points, which crashed once the map became a
long-lived shell background instead of a fresh per-screen widget. Unified
the background-map tree shape so it no longer remounts mid-recording.

Verified on Medium_Phone_API_35: all four tabs, live recording surviving
tab switches with the camera preserved, and the real HOME-key lifecycle
tile-drop from V3-04 still firing correctly in the shell context.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 19:28:25 -05:00
3e7878b6e1 Add UI-09: monochrome dark map tiles
Today's OSM tiles are the default tan/cream basemap, which looks nothing like the mockups regardless of HUD styling. Recommends switching to CARTO's free Dark Matter raster tiles over a client-side color filter on OSM tiles, since the mockups depend on the map itself being dark, not just tinted.

Flags a real interaction with V3-11's offline tile cache: it's keyed by (z,x,y) with no provider tag, so switching tile sources without a cache-busting step would silently serve stale OSM tiles under CARTO's URL. That's folded into this ticket's implementation, not left as a followup bug.
2026-08-23 18:29:59 -05:00
822003ed38 UI redesign: 8 tickets from the Stitch export analysis
Same shape as docs/v3/: Goal/Context/Design/Implementation/Acceptance/Tests/Risks/Out-of-scope, written before implementing.

UI-01: persistent 4-tab shell (StatefulShellRoute) replacing the current push/pop stack rooted at Record, with a single shared background map dimmed behind every tab and no header anywhere.
UI-02: animated skeleton map for the no-cache/no-network case, since the map is now a permanent background presence rather than opt-in per screen.
UI-03: shared GlassPanel/FloatingPill/PulsingLocationMarker component kit.
UI-04: draggable, resizable HUD telemetry widgets with a Settings visibility toggle -- split out from the screen redesign itself since it's a genuinely separate piece of engineering (a small widget-layout system, not a reskin).
UI-05: Map HUD/Record screen redesign -- the design north star every other screen ticket restyles toward.
UI-06: Plan & Route Planning -- correct in principle, explicitly restyled toward UI-05 rather than copying the Stitch export's drifted styling.
UI-07: Rides History -- live dimmed map background (not the mockup's static image), search/filter, real per-ride map thumbnails, and real distinct summary stats (fixing the export's 4-identical-cards generation artifact).
UI-08: theme migration to Modern Professional Dark, superseding V3-16's safety-orange direction.

README documents the dependency order, and two categories worth keeping separate: what was named explicitly by the person commissioning this (map-on-every-tab, no header, offline skeleton, customizable HUD) versus what the mockups themselves got inconsistent (nav icon count, duplicate summary cards, wrong active-tab highlight) and should not be copied as intentional.
2026-08-23 18:25:35 -05:00