Commit Graph

1 Commits

Author SHA1 Message Date
bcface3529 UI-04: customizable, persisted HUD telemetry widget layout
Adds the full drag/resize/visibility infrastructure for a rider-owned HUD
layout: HudMetric (the stable 8-metric set), HudWidgetLayout (fractional
x/y/width/height + visible, with clamping to a legibility floor/ceiling
and JSON round-trip that degrades to sane defaults rather than crashing),
Config.hudLayout persistence, and a HudLayoutController that stays
in-memory-authoritative during an edit session and only writes through on
persist() -- never per drag frame.

DraggableResizableHudWidget and HudEditOverlay assemble the interaction:
edit mode is entered by a long-press on empty HUD space (not a specific
widget) and exited via Done or a tap on empty space; only while editing
does a widget attach any drag/resize gesture at all, so a normal tap can
never move one mid-ride by construction, not by an internal flag.

Fixes a real gesture-arena bug found during testing: outside edit mode, a
long-press landing on a widget was free to bubble to the overlay's
background long-press handler and wrongly enter edit mode. An inner no-op
GestureDetector of the same gesture type now absorbs it.

Adds a "Live HUD stats" Settings section, one switch per metric, that
persists immediately (unlike drag frames). Placed at the end of the
Settings list rather than in the middle -- inserting mid-list pushed
every later section below several existing tests' viewport assumptions.

Verified end-to-end on a real emulator including a full process restart:
resized a widget, force-stopped the app, relaunched, and the resize held.
No consuming screen exists yet (UI-05's job) -- verified via a throwaway
preview entry point, deleted after use.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-23 20:45:02 -05:00