Files
rippr/ios/Runner/Assets.xcassets/AppIcon.appiconset/Icon-App-20x20@2x.png
Dylan 82f07a2d68 Use the real Rippr icons instead of the Flutter defaults
Launcher, notification and launch screen on both platforms, all generated from
the native app's design sources rather than redrawn.

Android uses the adaptive icon files verbatim from the native app: foreground,
monochrome and the #101418 background colour. That matters because the adaptive
foreground draws its ring at r=32, the corrected radius that survives the
launcher's circular mask -- the first native version used r=43 and the mask
cropped the ring clean off.

iOS gets the full-bleed r=43 artwork instead, which is right there: iOS applies a
rounded superellipse rather than a circle crop, so the wider ring fits. All 15
sizes rendered from the SVG, and the 1024 verified to have no alpha channel,
which the App Store rejects.

The notification icon is ic_stat_rippr, a white silhouette on transparency.
Android masks status bar icons to a solid shape, so pointing this at the colour
launcher icon would render a featureless white blob.

Launch screens were the generated white, which flashes before a dark app on every
cold start. Both now use the app's own tarmac colour with the route mark centred.

Verified on the Android emulator rather than assumed: the launcher shows the
route mark with its orange accent intact, resource 0x7f07007c resolves to
drawable/ic_stat_rippr, and the notification reads "Rippr is recording" with a
clean silhouette. The run also recorded 23 points into a real trip -- the first
time this port has captured anything on Android.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-16 01:30:41 -05:00

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/dilly/rippr/raw/commit/9ac0be6ee5542e1224b6d3d6a3f4a14fce685881/ios/Runner/Assets.xcassets/AppIcon.appiconset/Icon-App-20x20@2x.png