Files
rippr/ios/Runner/Assets.xcassets/LaunchImage.imageset
Dylan 725e6f63b7 Scaffold Flutter port: toolchain, project, and Geo
T00 — toolchain green on both platforms. flutter doctor reports no issues.
Pinned Flutter to Temurin 21 (AGP rejects the default JDK 25, same constraint
as the native build) and installed Android cmdline-tools with an explicit
--sdk_root, the trap already documented in the native DEVELOPMENT.md.
No caches were deleted: the 16 GiB disk reading that drove the cleanup plan
re-measured at 36 GiB before anything was removed.

T01 — flutter create for android+ios. applicationId is com.rippr.port, not
com.rippr, so the native app stays installable alongside it during the port;
T27 switches it at cutover.

T02 — geo/geo.dart ported from com.rippr.geo.Geo with all 23 tests, tolerances
and comments carried over unchanged. Kotlin's object namespace became top-level
functions; LatLon stays our own type so the pure layer never depends on
flutter_map.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 20:13:15 -05:00
..

Launch Screen Assets

You can customize the launch screen with your own desired assets by replacing the image files in this directory.

You can also do it by opening your Flutter project's Xcode project with open ios/Runner.xcworkspace, selecting Runner/Assets.xcassets in the Project Navigator and dropping in the desired images.