Refresh the Flutter snapshot: UI-01 through UI-09, plus a fresh installable APK
Full UI redesign pass complete: persistent tab shell with an always-visible background map, Modern Professional Dark theme, monochrome dark map tiles, offline skeleton map, a shared GlassPanel/FloatingPill component kit, customizable HUD telemetry widgets, and the Map HUD / Plan & Route Planning / Rides History screen rebuilds. 374 tests passing, up from 316. The APK is a fresh release build (debug-signed, no release signing config exists yet). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
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# UI-06 — Plan & Route Planning redesign
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**Depends on** UI-01, UI-03 · **Size** M · **Status** Done
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## Goal
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Rebuild the Plan tab (empty state) and the route planner (pins dropped) as fullscreen
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map canvases with floating controls — correct in principle per the Stitch mockups, but
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**restyled to match Map HUD (UI-05), not copied as-is** — see `README.md`'s note on why
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these two mockups drifted from the design north star.
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## Context
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Today's `RoutePlannerScreen` is a `Scaffold` with an `AppBar` (title, rename/delete/
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download actions) and the map beneath it. The mockups drop the header entirely (per
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UI-01) and float everything — a pin-drop tooltip, a stat summary pill, a Start Route
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button — over a fullscreen map, with a bottom nav bar instead of an app bar's back
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button (the planner becomes a screen reached *within* the Plan tab, not a separately
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titled pushed screen).
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**What to take from the mockups as-is:** the fullscreen-map-plus-floating-controls
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pattern, the pin-drop ripple micro-interaction, `PulsingLocationMarker` for the rider's
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own position, the marching-ants animated route line, the floating stat pill
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(Distance/Est. Time/Pins) replacing today's pre-download confirmation dialog as a
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persistent readout instead of a one-time modal.
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**What to restyle rather than copy:** icon fill-states, the nav bar's exact background/
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blur treatment, and any color choice that doesn't match UI-08's actual palette as
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established on the Map HUD screen. The Route Planning mockup specifically shows the
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"Rides" nav icon active while viewing Plan — a generation error, not a real cross-tab
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indicator; the shipped nav bar must correctly highlight whichever tab is actually active,
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matching Map HUD's nav bar exactly (same widget, in fact — see UI-01).
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## Design
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- **Plan tab (no pins yet):** fullscreen map, technical grid overlay, floating "Tap to
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drop a pin" tooltip (gentle float animation), `PulsingLocationMarker`.
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- **Route Planning (pins dropped):** same canvas, plus the floating stat pill (`FloatingPill`
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from UI-03) showing Distance / Est. Time / Pin count, updating live as pins are added/
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moved/removed (already true of the underlying `RoutePlanRepository` data — this ticket
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is presentation only). "Start Route" as a floating pill-shaped button above the nav
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bar, replacing today's app-bar-driven actions.
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- **Existing actions (rename, delete, download offline tiles)** need a new home now that
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there's no app bar to hang icon buttons off of — a small floating overflow/glass menu
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button is the natural fit, styled per Map HUD's `GlassPanel` language, not invented
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fresh.
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- **Drag-to-move / tap-to-delete pins:** unchanged interaction from today's
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`RoutePlannerScreen`; only the chrome around it changes.
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## Implementation
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1. Rebuild `RoutePlannerScreen`'s `Scaffold`/`AppBar` as a headerless canvas within the
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Plan tab's branch navigator (per UI-01), map at full opacity/interactivity here
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(unlike the dimmed treatment other tabs get for the *background* map — this screen's
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map *is* the primary content, same as Map HUD's).
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2. Replace the pre-download confirmation dialog (V3-11) with the persistent `FloatingPill`
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stat summary; keep the actual download flow (count/size check, cancellable progress)
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as-is underneath — presentation change only.
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3. Add the pin-drop ripple micro-interaction and marching-ants route line as new,
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currently-nonexistent polish.
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4. Rebuild the Plan tab's empty state (no `RoutePlan` selected/created yet) as the
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fullscreen tooltip-and-map view, wired to whatever "create a new route" entry point
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replaces today's `RoutesListScreen` FAB (see UI-07 — Rides History's tab likely
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absorbs or sits alongside a route list; confirm final IA when that ticket lands, since
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"Rides" and "Plan" may end up sharing more list/history UI than the current
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`RoutesListScreen`/`TripsScreen` split assumes).
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5. Move rename/delete/download actions to a floating glass menu, styled per Map HUD.
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## Acceptance criteria
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- [ ] Both Plan states (empty, pins dropped) render as fullscreen map canvases with no
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header
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- [ ] The nav bar on this screen is the exact same widget/styling as Map HUD's, with the
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Plan tab correctly shown active (not the generation-error "Rides active" state
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from the mockup)
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- [ ] Existing pin add/move/delete, rename, delete-route, and offline-download behavior
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all still work, restyled only
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- [ ] Icon fill-states and colors match Map HUD, not the Stitch export's drifted values
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## Tests
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- All existing `route_planner_screen_test.dart` / `route_plan_repository_test.dart`
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behavior tests still pass against the new presentation layer
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- Widget: nav bar active-tab indicator is correct on this screen
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- Widget: the floating stat pill updates live as pins are added/removed (already covered
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conceptually by existing repository tests; add a presentation-level assertion that the
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pill reflects it)
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## Risks
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- The IA question flagged in Implementation step 4 (how "create a new route" is reached
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without a `RoutesListScreen`-style list-with-FAB) may turn out to need its own small
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design decision once UI-07 is underway — don't block this ticket on it if the existing
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entry point can be preserved with new styling in the meantime.
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## Out of scope
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Road-snapped routing (V3-08/V3-09, deferred). Any change to the underlying route-planning
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data model or repository — this is presentation only.
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## Outcome
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**IA question (Risk section) resolved by deferring, as the ticket explicitly allowed:**
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`RoutesListScreen` stays a list-with-`+`-button (the existing entry point), restyled with
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`GlassPanel`-wrapped rows instead of plain `Card`s. The mockup's own "fullscreen map +
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tooltip" language turned out, on close reading, to describe `RoutePlannerScreen`'s
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*own* empty-pins state (the tooltip literally instructs "tap to drop a pin" — an action
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that happens on the canvas, not on a list of named routes), not the routes list. Both
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screens got the restyle their actual role calls for.
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`RoutePlannerScreen` is now a headerless, full-opacity map canvas (its own map, not
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UI-01's dimmed shell background — this screen's map *is* the primary content, matching
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Map HUD). Implemented: the floating "TAP TO DROP A PIN" tooltip (`GlassPanel`, gentle
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3s float) shown only while `waypoints.isEmpty`; `FloatingPill` (UI-03) showing Distance/
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Est. Time/Pins once pins exist, replacing the old pre-download confirmation dialog's
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role as the primary stat display (the confirmation dialog itself is untouched --
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presentation only, per scope); a "START ROUTE" floating pill button; a `GlassPanel`
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overflow menu (`PopupMenuButton`) holding Rename/Download offline tiles/Delete route,
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replacing the removed `AppBar`'s actions row; and a pin-drop ripple micro-interaction
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(a short-lived expanding-and-fading ring at the tap's local screen position).
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**"Start Route," given real, working behaviour rather than shipped as a dead button:**
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turn-by-turn following (V3-09) doesn't exist anywhere in the app to wire this to, and
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inventing that data model here would violate this ticket's own "presentation only"
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scope. Tapping it starts an ordinary recording and switches to the Map tab -- a real
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action a rider can use today, not a placeholder.
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**Est. Time honestly shows "--"** when `RoutePlan.estimatedMillis` is null (always, until
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V3-08 adds road-snapped routing) rather than fabricating a straight-line estimate the
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model doesn't back.
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**Marching-ants route-line animation was deliberately dropped from scope.** It isn't in
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this ticket's acceptance criteria (only the pin-drop ripple is named there), and
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implementing it properly means animating a dash phase while continuously reprojecting
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through `MapCamera.latLngToScreenOffset` under live pan/zoom -- real complexity for a
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purely decorative effect. The existing static dashed polyline (already "visibly distinct
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from a recorded path," the actual acceptance-relevant property) is unchanged.
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**Bug found and fixed, unrelated to this ticket's own changes but discovered while
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working in this file:** `_DownloadDialog`'s tile fetch still hardcoded
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`https://tile.openstreetmap.org/...` directly -- a leftover from before UI-09 switched
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the live map to CARTO's dark tiles. Downloading offline tiles would have silently cached
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OSM's tan tiles under the same `(z, x, y)` keys UI-09's cache versioning was specifically
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designed to keep separate from CARTO's, meaning a "successful" download would never
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actually serve anything to the live dark map. Fixed to build the URL from the same
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`tileUrlTemplate`/`tileSubdomains` every other tile fetch in the app already uses.
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**Nav bar correctness:** no separate implementation needed -- `RoutePlannerScreen` is
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pushed *within* the Plan branch's own navigator (UI-01's `StatefulShellBranch`
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architecture), so the shell's persistent nav bar already shows Plan active automatically,
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structurally ruling out the mockup's own "Rides active while viewing Plan" generation
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error. Added a test asserting this directly rather than trusting the architecture alone.
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**Tests:** `flutter analyze` clean. `flutter test` green at 370 tests. Updated every
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existing `route_planner_screen_test.dart` assertion that referenced now-removed `AppBar`
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structure (the `IconButton` keys are `PopupMenuItem`s behind the overflow menu now; there
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is no app-bar title to assert renaming against, so that test now reads the repository
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directly instead) plus one real test bug fixed along the way: two close-together
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waypoints in the "tapping a pin deletes it" test happened to place one pin directly
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under the new floating "Start Route" button in that test's fixed camera geometry, so the
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tap intended for the pin actually hit the button underneath it (confirmed via
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`WidgetController`'s own hit-test-mismatch warning, not assumed) -- reduced to a single
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waypoint, which the camera centres exactly on, clear of the button. `PopupMenuButton`/
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`PopupMenuItem` interactions needed bounded pumps rather than `pumpAndSettle`, same
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reason the map's own tests already avoid it (a live `TileLayer` never goes idle in this
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harness). Also fixed a real, unrelated bug the new `GlassPanel`-wrapped `ListTile` in
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`RoutesListScreen` surfaced immediately: Flutter's own framework assertion that a
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`ListTile` needs a `Material` ancestor to paint its ink splash correctly, which
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`GlassPanel`'s `DecoratedBox` was sitting between it and -- fixed with a
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`Material(type: MaterialType.transparency)` wrapper.
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**Android emulator verification** (`Medium_Phone_API_35`): confirmed the empty-tooltip
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state, dropping a pin (ripple visible, `FloatingPill` and "Start Route" appearing
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immediately), and the overflow menu opening with all three actions -- all matching the
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mockup and the Design section precisely. The Plan tab's nav-bar pill correctly followed
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the active tab (a mid-transition-animation screenshot briefly looked wrong immediately
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after tapping the tab; a screenshot taken a moment later confirmed it settles correctly
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-- a timing artifact of screenshotting mid-animation, not a real bug).
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