Finished adding all data from directory, updated readme
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44
src/main.c
44
src/main.c
@@ -19,45 +19,31 @@ int main(){
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int x,y;
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struct AudioData audioData[2000];
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// Getting first file out of the loop
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myHandle=FindFirstFileA(directory,&FindFileData);
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printf("%s\n",FindFileData.cFileName);
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int counter=0;
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while(FindNextFileA(myHandle,&FindFileData)){
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char path[MAX_PATH];
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snprintf(path, MAX_PATH, "esc-50-audio/img/%s", FindFileData.cFileName);
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audioData[0].data = stbi_load(path, &x, &y, NULL, 1);
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// _strdup allocates new memory and copies the string so the struct keeps its own
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audioData[0].fileName = _strdup(path);
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int counter=1;
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while(FindNextFileA(myHandle,&FindFileData)&& counter<2000){
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printf("%s\n",FindFileData.cFileName);
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char path[MAX_PATH];
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snprintf(path, MAX_PATH, "esc-50-audio/img/%s", FindFileData.cFileName);
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audioData[counter].data = stbi_load(path, &x, &y, NULL, 1);
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// _strdup allocates new memory and copies the string so the struct keeps its own
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// persistent filename (path is a temporary buffer that would otherwise go out of scope)
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audioData[counter].fileName = _strdup(path);
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counter++;
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}
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// Closing windows handler
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FindClose(myHandle);
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// Loads data into 1D array 256x256 so 2nd row starts at 256
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if (!audioData[0].data) {
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printf("Failed to load image: %s\n", stbi_failure_reason());
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return 1;
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}
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if (!audioData[1].data) {
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printf("Failed to load image: %s\n", stbi_failure_reason());
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return 1;
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}
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for(int i=11766;i<12766;i++){
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if(audioData[0].data[i]!=0){
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printf("img1 info: %u",audioData[0].data[i]);
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printf(" name %s",audioData[0].fileName);
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printf("\n");
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}
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}
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for(int i=11766;i<12766;i++){
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if(audioData[1].data[i]!=0){
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printf("img2 info: %u",audioData[1].data[i]);
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printf(" name %s",audioData[1].fileName);
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printf("\n");
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}
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// Freeing the memory
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for(int i=0;i<counter;i++){
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stbi_image_free(audioData[i].data);
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free(audioData[i].fileName);
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}
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return 0;
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}
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