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Dylan 131dca3241 Verify the iPhone build locally, and scope what still needs a phone
Added integration_test/ride_simulation_test.dart, which drives a whole recording
against a simulator that is genuinely moving, then reads the stored ride back
through the provider graph -- the app is uninstalled when a run ends, so anything
worth knowing has to be reported from inside the test.

Attacked an assumption and it survived. simctl location start --speed=15
interpolates between waypoints over time, unlike Android's teleporting geo fix,
so it looked like speed might finally be testable locally. A probe captured 8
fixes, every one 0.0 m/s. The recorded ride shows the consequence plainly: 245.5m
of distance with zero moving time, because every sample sits under the 1.5 km/h
noise floor.

What that leaves verified locally: the app builds and launches, the real UI
renders, Drift opens against iOS storage, plugins register, CoreLocation
delivers fixes, distance accumulates from real movement, trips persist and list,
the detail screen and its map render, and navigation works. Also confirmed
visually that the permission dialog shows the specific usage string written for
Guideline 5.1.1.

What still needs a phone: speed, moving time, speed colouring, elevation against
correlated GPS error, battery, and above all whether iOS suspends a stationary
app mid-ride -- the item that decides whether geolocator is sufficient.

Named gap: no screenshot of the iOS trips or detail screens. Verified
functionally, but tapping the iOS simulator is not scriptable and a fresh install
re-prompts for location over the UI.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 09:36:52 -05:00
..
2026-08-15 22:26:56 -05:00
2026-08-15 22:26:56 -05:00