Files
rippr/docs/ui-redesign/UI-06-plan-and-route-planning.md
uhryniuk dccccb68b6 UI-06: rebuild Plan & Route Planning as a fullscreen map canvas
Replaces RoutePlannerScreen's AppBar-driven layout with a headerless,
full-opacity map canvas restyled toward Map HUD rather than copied from
this screen's own (drifted) Stitch export: a floating "tap to drop a pin"
tooltip before any pins exist, FloatingPill (Distance/Est. Time/Pins) once
they do, a "Start Route" floating button, a GlassPanel overflow menu
replacing the old app-bar actions (rename/delete/download), and a
pin-drop ripple micro-interaction. RoutesListScreen keeps its existing
list-with-+-button entry point (the IA question in the ticket's Risk
section, deferred as explicitly permitted) but restyles its rows as
GlassPanel cards.

"Start Route" gets real behavior instead of shipping as a dead button:
turn-by-turn route following doesn't exist yet (V3-09), so tapping it
starts an ordinary recording and switches to the Map tab -- useful today,
not a placeholder for a feature that isn't there. Est. Time honestly
shows "--" rather than fabricating an estimate the data model doesn't
back. Marching-ants route-line animation was dropped from scope: it isn't
in the acceptance criteria, and animating a dash phase under live map
pan/zoom is real complexity for a purely decorative effect.

Fixes a real, pre-existing bug found while working in this file: the
offline-tile download dialog still fetched from tile.openstreetmap.org
directly, a leftover from before UI-09 switched the live map to CARTO's
dark tiles -- a "successful" download would have cached tiles under keys
the dark-tile cache never reads from.

Also fixes a live Flutter framework warning the new GlassPanel-wrapped
ListTile surfaced (ink splashes need a Material ancestor, which
GlassPanel's DecoratedBox was blocking) and a real test bug (two pins
placed one directly under the new floating Start Route button in a
fixed test camera, causing a tap meant for the pin to hit the button
instead).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012Xki7YAcc2TiN2PRZJ2tXr
2026-08-24 10:18:39 -05:00

11 KiB

UI-06 — Plan & Route Planning redesign

Depends on UI-01, UI-03 · Size M · Status Done

Goal

Rebuild the Plan tab (empty state) and the route planner (pins dropped) as fullscreen map canvases with floating controls — correct in principle per the Stitch mockups, but restyled to match Map HUD (UI-05), not copied as-is — see README.md's note on why these two mockups drifted from the design north star.

Context

Today's RoutePlannerScreen is a Scaffold with an AppBar (title, rename/delete/ download actions) and the map beneath it. The mockups drop the header entirely (per UI-01) and float everything — a pin-drop tooltip, a stat summary pill, a Start Route button — over a fullscreen map, with a bottom nav bar instead of an app bar's back button (the planner becomes a screen reached within the Plan tab, not a separately titled pushed screen).

What to take from the mockups as-is: the fullscreen-map-plus-floating-controls pattern, the pin-drop ripple micro-interaction, PulsingLocationMarker for the rider's own position, the marching-ants animated route line, the floating stat pill (Distance/Est. Time/Pins) replacing today's pre-download confirmation dialog as a persistent readout instead of a one-time modal.

What to restyle rather than copy: icon fill-states, the nav bar's exact background/ blur treatment, and any color choice that doesn't match UI-08's actual palette as established on the Map HUD screen. The Route Planning mockup specifically shows the "Rides" nav icon active while viewing Plan — a generation error, not a real cross-tab indicator; the shipped nav bar must correctly highlight whichever tab is actually active, matching Map HUD's nav bar exactly (same widget, in fact — see UI-01).

Design

  • Plan tab (no pins yet): fullscreen map, technical grid overlay, floating "Tap to drop a pin" tooltip (gentle float animation), PulsingLocationMarker.
  • Route Planning (pins dropped): same canvas, plus the floating stat pill (FloatingPill from UI-03) showing Distance / Est. Time / Pin count, updating live as pins are added/ moved/removed (already true of the underlying RoutePlanRepository data — this ticket is presentation only). "Start Route" as a floating pill-shaped button above the nav bar, replacing today's app-bar-driven actions.
  • Existing actions (rename, delete, download offline tiles) need a new home now that there's no app bar to hang icon buttons off of — a small floating overflow/glass menu button is the natural fit, styled per Map HUD's GlassPanel language, not invented fresh.
  • Drag-to-move / tap-to-delete pins: unchanged interaction from today's RoutePlannerScreen; only the chrome around it changes.

Implementation

  1. Rebuild RoutePlannerScreen's Scaffold/AppBar as a headerless canvas within the Plan tab's branch navigator (per UI-01), map at full opacity/interactivity here (unlike the dimmed treatment other tabs get for the background map — this screen's map is the primary content, same as Map HUD's).
  2. Replace the pre-download confirmation dialog (V3-11) with the persistent FloatingPill stat summary; keep the actual download flow (count/size check, cancellable progress) as-is underneath — presentation change only.
  3. Add the pin-drop ripple micro-interaction and marching-ants route line as new, currently-nonexistent polish.
  4. Rebuild the Plan tab's empty state (no RoutePlan selected/created yet) as the fullscreen tooltip-and-map view, wired to whatever "create a new route" entry point replaces today's RoutesListScreen FAB (see UI-07 — Rides History's tab likely absorbs or sits alongside a route list; confirm final IA when that ticket lands, since "Rides" and "Plan" may end up sharing more list/history UI than the current RoutesListScreen/TripsScreen split assumes).
  5. Move rename/delete/download actions to a floating glass menu, styled per Map HUD.

Acceptance criteria

  • Both Plan states (empty, pins dropped) render as fullscreen map canvases with no header
  • The nav bar on this screen is the exact same widget/styling as Map HUD's, with the Plan tab correctly shown active (not the generation-error "Rides active" state from the mockup)
  • Existing pin add/move/delete, rename, delete-route, and offline-download behavior all still work, restyled only
  • Icon fill-states and colors match Map HUD, not the Stitch export's drifted values

Tests

  • All existing route_planner_screen_test.dart / route_plan_repository_test.dart behavior tests still pass against the new presentation layer
  • Widget: nav bar active-tab indicator is correct on this screen
  • Widget: the floating stat pill updates live as pins are added/removed (already covered conceptually by existing repository tests; add a presentation-level assertion that the pill reflects it)

Risks

  • The IA question flagged in Implementation step 4 (how "create a new route" is reached without a RoutesListScreen-style list-with-FAB) may turn out to need its own small design decision once UI-07 is underway — don't block this ticket on it if the existing entry point can be preserved with new styling in the meantime.

Out of scope

Road-snapped routing (V3-08/V3-09, deferred). Any change to the underlying route-planning data model or repository — this is presentation only.

Outcome

IA question (Risk section) resolved by deferring, as the ticket explicitly allowed: RoutesListScreen stays a list-with-+-button (the existing entry point), restyled with GlassPanel-wrapped rows instead of plain Cards. The mockup's own "fullscreen map + tooltip" language turned out, on close reading, to describe RoutePlannerScreen's own empty-pins state (the tooltip literally instructs "tap to drop a pin" — an action that happens on the canvas, not on a list of named routes), not the routes list. Both screens got the restyle their actual role calls for.

RoutePlannerScreen is now a headerless, full-opacity map canvas (its own map, not UI-01's dimmed shell background — this screen's map is the primary content, matching Map HUD). Implemented: the floating "TAP TO DROP A PIN" tooltip (GlassPanel, gentle 3s float) shown only while waypoints.isEmpty; FloatingPill (UI-03) showing Distance/ Est. Time/Pins once pins exist, replacing the old pre-download confirmation dialog's role as the primary stat display (the confirmation dialog itself is untouched -- presentation only, per scope); a "START ROUTE" floating pill button; a GlassPanel overflow menu (PopupMenuButton) holding Rename/Download offline tiles/Delete route, replacing the removed AppBar's actions row; and a pin-drop ripple micro-interaction (a short-lived expanding-and-fading ring at the tap's local screen position).

"Start Route," given real, working behaviour rather than shipped as a dead button: turn-by-turn following (V3-09) doesn't exist anywhere in the app to wire this to, and inventing that data model here would violate this ticket's own "presentation only" scope. Tapping it starts an ordinary recording and switches to the Map tab -- a real action a rider can use today, not a placeholder.

Est. Time honestly shows "--" when RoutePlan.estimatedMillis is null (always, until V3-08 adds road-snapped routing) rather than fabricating a straight-line estimate the model doesn't back.

Marching-ants route-line animation was deliberately dropped from scope. It isn't in this ticket's acceptance criteria (only the pin-drop ripple is named there), and implementing it properly means animating a dash phase while continuously reprojecting through MapCamera.latLngToScreenOffset under live pan/zoom -- real complexity for a purely decorative effect. The existing static dashed polyline (already "visibly distinct from a recorded path," the actual acceptance-relevant property) is unchanged.

Bug found and fixed, unrelated to this ticket's own changes but discovered while working in this file: _DownloadDialog's tile fetch still hardcoded https://tile.openstreetmap.org/... directly -- a leftover from before UI-09 switched the live map to CARTO's dark tiles. Downloading offline tiles would have silently cached OSM's tan tiles under the same (z, x, y) keys UI-09's cache versioning was specifically designed to keep separate from CARTO's, meaning a "successful" download would never actually serve anything to the live dark map. Fixed to build the URL from the same tileUrlTemplate/tileSubdomains every other tile fetch in the app already uses.

Nav bar correctness: no separate implementation needed -- RoutePlannerScreen is pushed within the Plan branch's own navigator (UI-01's StatefulShellBranch architecture), so the shell's persistent nav bar already shows Plan active automatically, structurally ruling out the mockup's own "Rides active while viewing Plan" generation error. Added a test asserting this directly rather than trusting the architecture alone.

Tests: flutter analyze clean. flutter test green at 370 tests. Updated every existing route_planner_screen_test.dart assertion that referenced now-removed AppBar structure (the IconButton keys are PopupMenuItems behind the overflow menu now; there is no app-bar title to assert renaming against, so that test now reads the repository directly instead) plus one real test bug fixed along the way: two close-together waypoints in the "tapping a pin deletes it" test happened to place one pin directly under the new floating "Start Route" button in that test's fixed camera geometry, so the tap intended for the pin actually hit the button underneath it (confirmed via WidgetController's own hit-test-mismatch warning, not assumed) -- reduced to a single waypoint, which the camera centres exactly on, clear of the button. PopupMenuButton/ PopupMenuItem interactions needed bounded pumps rather than pumpAndSettle, same reason the map's own tests already avoid it (a live TileLayer never goes idle in this harness). Also fixed a real, unrelated bug the new GlassPanel-wrapped ListTile in RoutesListScreen surfaced immediately: Flutter's own framework assertion that a ListTile needs a Material ancestor to paint its ink splash correctly, which GlassPanel's DecoratedBox was sitting between it and -- fixed with a Material(type: MaterialType.transparency) wrapper.

Android emulator verification (Medium_Phone_API_35): confirmed the empty-tooltip state, dropping a pin (ripple visible, FloatingPill and "Start Route" appearing immediately), and the overflow menu opening with all three actions -- all matching the mockup and the Design section precisely. The Plan tab's nav-bar pill correctly followed the active tab (a mid-transition-animation screenshot briefly looked wrong immediately after tapping the tab; a screenshot taken a moment later confirmed it settles correctly -- a timing artifact of screenshotting mid-animation, not a real bug).