Files
rippr/docs/port/PROGRESS.md
Dylan 725e6f63b7 Scaffold Flutter port: toolchain, project, and Geo
T00 — toolchain green on both platforms. flutter doctor reports no issues.
Pinned Flutter to Temurin 21 (AGP rejects the default JDK 25, same constraint
as the native build) and installed Android cmdline-tools with an explicit
--sdk_root, the trap already documented in the native DEVELOPMENT.md.
No caches were deleted: the 16 GiB disk reading that drove the cleanup plan
re-measured at 36 GiB before anything was removed.

T01 — flutter create for android+ios. applicationId is com.rippr.port, not
com.rippr, so the native app stays installable alongside it during the port;
T27 switches it at cutover.

T02 — geo/geo.dart ported from com.rippr.geo.Geo with all 23 tests, tolerances
and comments carried over unchanged. Kotlin's object namespace became top-level
functions; LatLon stays our own type so the pure layer never depends on
flutter_map.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 20:13:15 -05:00

5.7 KiB
Raw Blame History

Port progress log

Running record of what actually happened, task by task — including what went wrong. The v2 equivalent of this file caught real bugs by making risks explicit before they were walked into, so the practice carries over.

Plan: PLAN.md · Source of truth for why: the native repo's docs/ARCHITECTURE.md, docs/TESTING.md, docs/v2/PROGRESS.md.


T00 — Disk space + toolchain · complete

Outcome: flutter doctor reports no issues in any category. Flutter 3.47.0 (Dart 3.13.0), Xcode 26.0.1, CocoaPods 1.17.0, Android SDK 36.0.0, iOS 26.0.1 simulator runtime.

The disk panic was largely a false alarm — but measure twice

Planning measured 16 GiB free at 92%, which drove a whole cleanup strategy. A second measurement minutes later, before deleting anything, showed 36 GiB free at 81%. Most likely APFS local snapshots aging out.

Nothing was deleted. Gradle caches, AVDs, and ~/.cargo were all left intact. Post-install the machine sits at ~22 GiB free.

Lesson: re-measure immediately before acting on a disk-space number. Had the plan been followed literally, ~9 GB of still-useful caches would have been destroyed for no reason.

Things that actually needed fixing

Problem Fix
cmdline-tools component is missing sdkmanager --sdk_root=$ANDROID_HOME "cmdline-tools;latest" — the exact trap already documented in the native repo's DEVELOPMENT.md: brew's sdkmanager resolves its own SDK root and does not see ~/Library/Android/sdk unless --sdk_root is passed explicitly
Android licenses unaccepted yes | sdkmanager --sdk_root=$ANDROID_HOME --licenses
Default JDK is 25, which AGP rejects flutter config --jdk-dir=<temurin-21> — same constraint as the native build, now pinned in Flutter's config rather than relying on an exported JAVA_HOME
No iOS simulator runtime installed xcodebuild -downloadPlatform iOS (8.05 GB). Note simulator devices already existed for a runtime that did not — simctl list devices looked populated while list runtimes was empty
CocoaPods absent, system Ruby 2.6.10 brew install cocoapods, deliberately not gem install

T01 — Repo scaffold · complete

~/dojo/rippr-flutter, flutter create --org com.rippr --project-name rippr.

Two deliberate deviations from the generated defaults

Bundle id is com.rippr.port, not com.rippr. --org com.rippr + name rippr produces com.rippr.rippr, which is wrong either way. The choice of com.rippr.port is deliberate and temporary: the plan requires the native app to stay installable as a reference and fallback, and two apps cannot share an applicationId. Keeping them distinct means both can sit on the same phone — which also enables the strongest possible validation in T25: record the same ride on both simultaneously and compare the numbers.

T27 must switch this to com.rippr at cutover. Recorded here because it is exactly the kind of temporary decision that silently becomes permanent.

The Android namespace stays com.rippr and the Kotlin source was moved from kotlin/com/rippr/rippr/ to kotlin/com/rippr/ to match.

Dependencies

flutter_riverpod · go_router · drift + drift_flutter · path_provider · geolocator · flutter_foreground_task · permission_handler · flutter_map + latlong2 · share_plus · shared_preferences · http · synchronized. Dev: drift_dev, build_runner, mocktail, integration_test.

sqlite3_flutter_libs resolves to an +eol-tagged release (0.6.0+eol). It was added explicitly at first, then removed — drift_flutter depends on it transitively regardless, so the pin belongs to drift, not to us. Worth watching when drift next majors, but not actionable now.


T02 — Geo utilities · complete

lib/src/geo/geo.dart + test/geo_test.dart. 23/23 passing.

Ported structurally faithfully from com.rippr.geo.Geo: haversine (with the asin(sqrt(a)) conditioning note), iterative Douglas–Peucker with an explicit stack, equirectangular perpendicular distance with clamped projection, null-on-empty bounds, path length. Every test case and tolerance carried over unchanged, including the Calgary–Edmonton 280.9 km figure that was corrected during v2 after the test proved wrong rather than the code.

Deliberate API divergence: Kotlin's object Geo namespace became top-level functions, which is idiomatic Dart. LatLon is our own type rather than latlong2's LatLng — the pure layer must not depend on the map package; conversion happens at the render boundary.

Two things went wrong

library; after the import. Dart requires the library directive before all other directives. Caught immediately by the compiler — noted only because a file-level doc comment is otherwise easy to attach wrongly.

A hang that was not a hang. flutter test and flutter build ios were run concurrently and both sat at 0% CPU for minutes. The suspicion was Rosetta, because flutter_tester lives under artifacts/engine/darwin-x64/ — that was wrong: the binary there is arm64 and the directory name is legacy. The real cause was ibtool/actool spawning IBAgent-iOS and AssetCatalogSimulatorAgent, which deadlock against a booted simulator. Run alone with simulators shut down, the same suite finishes in under a second.

Two lessons, both echoing v2's harness troubles:

  • Do not run an iOS build against a booted simulator if anything else needs it.
  • A killed background job still reports exit code 0. Both jobs "completed successfully" because they were killed. Never read a success code from a process you terminated — re-run it cleanly.