Same shape as docs/v3/: Goal/Context/Design/Implementation/Acceptance/Tests/Risks/Out-of-scope, written before implementing. UI-01: persistent 4-tab shell (StatefulShellRoute) replacing the current push/pop stack rooted at Record, with a single shared background map dimmed behind every tab and no header anywhere. UI-02: animated skeleton map for the no-cache/no-network case, since the map is now a permanent background presence rather than opt-in per screen. UI-03: shared GlassPanel/FloatingPill/PulsingLocationMarker component kit. UI-04: draggable, resizable HUD telemetry widgets with a Settings visibility toggle -- split out from the screen redesign itself since it's a genuinely separate piece of engineering (a small widget-layout system, not a reskin). UI-05: Map HUD/Record screen redesign -- the design north star every other screen ticket restyles toward. UI-06: Plan & Route Planning -- correct in principle, explicitly restyled toward UI-05 rather than copying the Stitch export's drifted styling. UI-07: Rides History -- live dimmed map background (not the mockup's static image), search/filter, real per-ride map thumbnails, and real distinct summary stats (fixing the export's 4-identical-cards generation artifact). UI-08: theme migration to Modern Professional Dark, superseding V3-16's safety-orange direction. README documents the dependency order, and two categories worth keeping separate: what was named explicitly by the person commissioning this (map-on-every-tab, no header, offline skeleton, customizable HUD) versus what the mockups themselves got inconsistent (nav icon count, duplicate summary cards, wrong active-tab highlight) and should not be copied as intentional.
73 lines
3.9 KiB
Markdown
73 lines
3.9 KiB
Markdown
# UI-03 — Shared floating-glass component kit
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**Depends on** UI-08 (theme tokens) · **Size** M · **Status** Not started
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## Goal
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Build once, use everywhere: the small set of visual primitives every Stitch screen
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reuses, so UI-04/05/06/07 compose them instead of each reinventing blur-panel styling.
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## Context
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All four Stitch exports lean on the same handful of visual patterns repeatedly:
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glassmorphic panels (`bg-surface/80 backdrop-blur-xl border border-white/10`), a floating
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centered pill for a compact stat summary, and a pulsing/radar-style location marker.
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Building these once means every consuming screen ticket is "compose these," not
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"reimplement blur and border styling a fourth time."
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## Design
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Three widgets, all pure presentation (no data-fetching, no business logic):
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**`GlassPanel`** — the workhorse. `BackdropFilter` + `ImageFilter.blur` inside a
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`ClipRRect`, a translucent surface-color fill, a 1px low-opacity border. Takes a `child`
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and behaves like a styled `Container`. Every floating card, tooltip, and control in the
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redesign is one of these underneath.
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**`FloatingPill`** — a `GlassPanel` shaped as a horizontally-centered, rounded-full
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capsule holding a row of labeled stat columns (see Route Planning's Distance/Est. Time/
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Pins header). Takes a list of `(label, value)` pairs and lays them out with vertical
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dividers between them, matching the Stitch export exactly.
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**`PulsingLocationMarker`** — the expanding-ring-plus-glow-dot from the Plan/Route
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Planning exports. A `CustomPainter` or layered `AnimatedContainer`s driving an
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`AnimationController` in a loop (scale 0.8→1.0, opacity 0.8→0, repeating) — respect
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`MediaQuery.disableAnimations`/`prefers-reduced-motion` equivalent by falling back to a
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static dot when animations are disabled system-wide.
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## Implementation
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1. `lib/src/ui/components/glass_panel.dart` — `GlassPanel`, with blur radius, fill
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opacity, and border opacity as named constants (not magic numbers scattered per call
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site), sourced from UI-08's theme tokens.
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2. `lib/src/ui/components/floating_pill.dart` — `FloatingPill`, built on `GlassPanel`.
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3. `lib/src/ui/components/pulsing_location_marker.dart` — `PulsingLocationMarker`,
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wrapping its `AnimationController` lifecycle correctly (dispose on unmount, same
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discipline as `RideMap`'s existing lifecycle observer from V3-04).
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4. Widget tests render each in isolation against both themes (if UI-08 keeps a light
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variant) to catch a black-on-black-style contrast regression early, the same
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discipline V3-16 established.
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## Acceptance criteria
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- [ ] `GlassPanel` renders a blurred, bordered, translucent container matching the
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Stitch reference visually
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- [ ] `FloatingPill` renders an arbitrary number of stat columns with dividers between
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them, not hardcoded to exactly three
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- [ ] `PulsingLocationMarker` animates continuously without leaking its
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`AnimationController` across widget rebuilds or disposal
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- [ ] Reduced-motion setting is respected by `PulsingLocationMarker`
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## Tests
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- Widget: each component renders with representative content and takes a screenshot-
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comparable snapshot of its structure (no golden files per V3-16's precedent — assert
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structure/color, not pixels)
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- Widget: `PulsingLocationMarker`'s animation controller is disposed when the widget is
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removed from the tree (a `flutter_test` pending-timer/ticker check, mirroring the
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Drift stream-query keep-alive pattern already documented in `widget_test.dart`)
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## Risks
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- `BackdropFilter` is one of the more expensive Flutter widgets to composite; stacking
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several `GlassPanel`s over a live, animating map (per UI-01/UI-02) could visibly cost
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frame time on lower-end devices. Worth a real-device check once UI-05 assembles them
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together, not just in isolation.
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## Out of scope
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The customizable drag/resize telemetry widgets (UI-04) — those consume `GlassPanel` as
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their visual shell but the interaction logic is a separate, larger ticket.
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