Files
rippr/docs/port/PROGRESS.md
Dylan f0f9ed8c34 Verify builds on both platforms; pin Android SDK levels
compileSdk 37 (a dependency requires it; the build fails on 36), minSdk 26 for
parity with the native app, targetSdk 36. AGP auto-installed platform 37, CMake
and a 2.8GB NDK during the build since licences were already accepted.

Both artifacts confirmed: Runner.app and app-debug.apk.

Recorded two deprecation warnings against flutter_foreground_task, the plugin
chosen for Android background liveness in T12: no Swift Package Manager support
on iOS, and it applies KGP on Android. Both are future hard errors, so the
LocationSource seam in T10 matters more than assumed.

Also recorded the disk episode: the plan braced for SDK installs, but builds
were what filled the disk (22 GiB to 3.9 GiB). Recovered to 11 GiB.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-14 20:28:12 -05:00

8.1 KiB
Raw Blame History

Port progress log

Running record of what actually happened, task by task — including what went wrong. The v2 equivalent of this file caught real bugs by making risks explicit before they were walked into, so the practice carries over.

Plan: PLAN.md · Source of truth for why: the native repo's docs/ARCHITECTURE.md, docs/TESTING.md, docs/v2/PROGRESS.md.


T00 — Disk space + toolchain · complete

Outcome: flutter doctor reports no issues in any category. Flutter 3.47.0 (Dart 3.13.0), Xcode 26.0.1, CocoaPods 1.17.0, Android SDK 36.0.0, iOS 26.0.1 simulator runtime.

The disk panic was largely a false alarm — but measure twice

Planning measured 16 GiB free at 92%, which drove a whole cleanup strategy. A second measurement minutes later, before deleting anything, showed 36 GiB free at 81%. Most likely APFS local snapshots aging out.

Nothing was deleted. Gradle caches, AVDs, and ~/.cargo were all left intact. Post-install the machine sits at ~22 GiB free.

Lesson: re-measure immediately before acting on a disk-space number. Had the plan been followed literally, ~9 GB of still-useful caches would have been destroyed for no reason.

Things that actually needed fixing

Problem Fix
cmdline-tools component is missing sdkmanager --sdk_root=$ANDROID_HOME "cmdline-tools;latest" — the exact trap already documented in the native repo's DEVELOPMENT.md: brew's sdkmanager resolves its own SDK root and does not see ~/Library/Android/sdk unless --sdk_root is passed explicitly
Android licenses unaccepted yes | sdkmanager --sdk_root=$ANDROID_HOME --licenses
Default JDK is 25, which AGP rejects flutter config --jdk-dir=<temurin-21> — same constraint as the native build, now pinned in Flutter's config rather than relying on an exported JAVA_HOME
No iOS simulator runtime installed xcodebuild -downloadPlatform iOS (8.05 GB). Note simulator devices already existed for a runtime that did not — simctl list devices looked populated while list runtimes was empty
CocoaPods absent, system Ruby 2.6.10 brew install cocoapods, deliberately not gem install

T01 — Repo scaffold · complete

~/dojo/rippr-flutter, flutter create --org com.rippr --project-name rippr.

Two deliberate deviations from the generated defaults

Bundle id is com.rippr.port, not com.rippr. --org com.rippr + name rippr produces com.rippr.rippr, which is wrong either way. The choice of com.rippr.port is deliberate and temporary: the plan requires the native app to stay installable as a reference and fallback, and two apps cannot share an applicationId. Keeping them distinct means both can sit on the same phone — which also enables the strongest possible validation in T25: record the same ride on both simultaneously and compare the numbers.

T27 must switch this to com.rippr at cutover. Recorded here because it is exactly the kind of temporary decision that silently becomes permanent.

The Android namespace stays com.rippr and the Kotlin source was moved from kotlin/com/rippr/rippr/ to kotlin/com/rippr/ to match.

Builds verified on both platforms

✓ build/ios/iphonesimulator/Runner.app and ✓ build/app/outputs/flutter-apk/app-debug.apk.

Android needed three changes to the generated build.gradle.kts:

compileSdk = 37      // a dependency demands it; the build fails outright on 36
minSdk     = 26      // parity with the native app (Android 8.0)
targetSdk  = 36

sdkmanager cannot fetch platforms;android-37 from the stable channel — it reports "Failed to find package". AGP installed it automatically during the build (as android-37.0), along with CMake 3.22.1 and a 2.8 GB NDK, because the licences had already been accepted. Convenient, but see the disk note below.

⚠ flutter_foreground_task is on two deprecation paths

Both warnings name the same package — the one chosen for Android background liveness in T12:

  • iOS: does not support Swift Package Manager. "This will become an error in a future version of Flutter."
  • Android: applies the Kotlin Gradle Plugin. "Future versions of Flutter will fail to build if your app uses plugins that apply KGP."

Neither breaks today's build. Both should be re-checked at T12, and they strengthen the case for the LocationSource seam in T10 — the background layer needs to stay swappable.

The disk problem was real, just not where the plan predicted

The plan braced for SDK installs filling the disk. The actual consumption was builds: free space fell from 22 GiB to 3.9 GiB during the first Android build — Gradle caches grew 3.7 → 8.0 GB, the NDK added 2.8 GB, and build/ alone reached 2.7 GB.

Recovery, in order of how safe each step was:

Action Reclaimed
Delete build/ + flutter clean + the native app's app/build ~3.8 GiB
Prune Gradle caches for versions no project uses (9.5.0, 9.7.0), build-cache-1, and the native project's 8.11.1 distribution ~3 GiB

Ended at 11 GiB free (94% used). modules-2 (1.9 GB) was deliberately kept — deleting it forces a re-download of every dependency, which is a real time cost for space we do not currently need. Only two Gradle versions are actually in use: 9.3.1 (this project) and 8.11.1 (the native app, whose distribution cache re-downloads on demand).

Standing risk for T24: the Android emulator needs a fixed 7.4 GiB free to boot. At 11 GiB that works, but one more full build cycle could eat the margin. Run flutter clean before booting the emulator.

Dependencies

flutter_riverpod · go_router · drift + drift_flutter · path_provider · geolocator · flutter_foreground_task · permission_handler · flutter_map + latlong2 · share_plus · shared_preferences · http · synchronized. Dev: drift_dev, build_runner, mocktail, integration_test.

sqlite3_flutter_libs resolves to an +eol-tagged release (0.6.0+eol). It was added explicitly at first, then removed — drift_flutter depends on it transitively regardless, so the pin belongs to drift, not to us. Worth watching when drift next majors, but not actionable now.


T02 — Geo utilities · complete

lib/src/geo/geo.dart + test/geo_test.dart. 23/23 passing.

Ported structurally faithfully from com.rippr.geo.Geo: haversine (with the asin(sqrt(a)) conditioning note), iterative Douglas–Peucker with an explicit stack, equirectangular perpendicular distance with clamped projection, null-on-empty bounds, path length. Every test case and tolerance carried over unchanged, including the Calgary–Edmonton 280.9 km figure that was corrected during v2 after the test proved wrong rather than the code.

Deliberate API divergence: Kotlin's object Geo namespace became top-level functions, which is idiomatic Dart. LatLon is our own type rather than latlong2's LatLng — the pure layer must not depend on the map package; conversion happens at the render boundary.

Two things went wrong

library; after the import. Dart requires the library directive before all other directives. Caught immediately by the compiler — noted only because a file-level doc comment is otherwise easy to attach wrongly.

A hang that was not a hang. flutter test and flutter build ios were run concurrently and both sat at 0% CPU for minutes. The suspicion was Rosetta, because flutter_tester lives under artifacts/engine/darwin-x64/ — that was wrong: the binary there is arm64 and the directory name is legacy. The real cause was ibtool/actool spawning IBAgent-iOS and AssetCatalogSimulatorAgent, which deadlock against a booted simulator. Run alone with simulators shut down, the same suite finishes in under a second.

Two lessons, both echoing v2's harness troubles:

  • Do not run an iOS build against a booted simulator if anything else needs it.
  • A killed background job still reports exit code 0. Both jobs "completed successfully" because they were killed. Never read a success code from a process you terminated — re-run it cleanly.